0


unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

Unity版本是:2021.3
nginx的版本是:nginx-1.25.4

Unity发布webgl时的测试

设置压缩方式是gzip
设置压缩方式是gzip

nginx配置文件

worker_processes  1;

events {
    worker_connections  1024;}

http {
    include       mime.types;
    default_type  application/octet-stream;
    sendfile        on;
    keepalive_timeout  65;

    server {
        listen       7963;
        server_name  localhost;

        location /{
            root   html;
            index  index.html index.htm;
        
            add_header Access-Control-Allow-Origin *;
            add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';
            add_header Access-Control-Allow-Headers 'DNT,X-Mx-ReqToken,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Authorization';}#On-disk Brotli-precompressed data files should be served with compression enabled:
        location ~.+\.(data|symbols\.json)\.br$ {#Because this file is already pre-compressed on disk, disable the on-demand compression on it.#Otherwise nginx would attempt double compression.
            gzip off;
            add_header Content-Encoding br;
            default_type application/octet-stream;}#On-disk Brotli-precompressed JavaScript code files:
        location ~.+\.js\.br$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding br;
            default_type application/javascript;}#On-disk Brotli-precompressed WebAssembly files:
        location ~.+\.wasm\.br$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding br;#Enable streaming WebAssembly compilation by specifying the correct MIME type for#Wasm files.
            default_type application/wasm;}#On-disk gzip-precompressed data files should be served with compression enabled:
        location ~.+\.(data|symbols\.json)\.gz$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding gzip;
            default_type application/octet-stream;}#On-disk gzip-precompressed JavaScript code files:
        location ~.+\.js\.gz$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding gzip;
            default_type application/javascript;}#On-disk gzip-precompressed WebAssembly files:
        location ~.+\.wasm\.gz$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding gzip;#Enable streaming WebAssembly compilation by specifying the correct MIME type for#Wasm files.
            default_type application/wasm;}

        error_page   500502503504/50x.html;
        location =/50x.html {
            root   html;}}}

参考文档有:
文档链接:WebGL:压缩构建和服务器配置:

https://docs.unity.cn/cn/2020.3/Manual/webgl-deploying.html

文档链接:WebGL:服务器配置代码示例:

https://docs.unity.cn/cn/2020.3/Manual/webgl-server-configuration-code-samples.html

Enjoy

看不懂或者其他的欢迎私信评论

标签: unity webgl nginx

本文转载自: https://blog.csdn.net/GoodCooking/article/details/136288464
版权归原作者 先生沉默先 所有, 如有侵权,请联系我们删除。

“unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件”的评论:

还没有评论