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手把手教你用上高中生开发的神级Prompt,让AI秒变大佬,喂饭教程

"Claude,帮我解释下相对论。"
"相对论是爱因斯坦提出的..."

相信很多人都经历过这样的对话 —— AI的回答虽然专业,但总觉得少了点什么。要么过于简单,要么太过冗长,要么答非所问。直到最近,一位17岁的高中生开发出了一个堪称神级的Prompt,让Claude摇身一变,成为了一个会"思考"的超级助手。

项目地址:

https://github.com/richards199999/Thinking-Claudehttps://github.com/richards199999/Thinking-Claude

天才少年的灵感时刻

作者是之前阿里巴巴全球数学竞赛AI赛道的全球第一,涂津豪

"如果能让AI像人类一样先思考再回答就好了。"带着这个想法,他开始了自己的探索之旅。

神级Prompt的诞生

经过反复实验和优化,开发出了一个创新性的Prompt框架。这个框架最大的特点是:

  1. 引入了完整的思考流程
  • 让AI在回答前进行全面分析
  • 模拟人类的思维过程
  • 保持思考的自然性
  1. 智能适配机制
  • 根据问题复杂度调整思考深度
  • 在保证质量的同时避免过度分析
  • 维持对话的流畅性

惊人的效果

优化后的Claude表现出了惊人的改变:

  • 回答更有深度和逻辑性
  • 能够多角度分析问题
  • 更好地理解用户意图
  • 减少了无关信息
  • 增强了解决问题的能力

实际应用案例

我用这个提示词先让claude写个falppy bird的程序,过程如下,

先加上了提示词后,再问问题,帮我做一个flappy bird的程序,回答如下,然后很快就给了代码和预览,

给出的代码如下:

  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>Flappy Bird</title>
  5. <style>
  6. canvas {
  7. border: 1px solid black;
  8. display: block;
  9. margin: 0 auto;
  10. }
  11. </style>
  12. </head>
  13. <body>
  14. <canvas id="gameCanvas" width="400" height="600"></canvas>
  15. <script>
  16. const canvas = document.getElementById('gameCanvas');
  17. const ctx = canvas.getContext('2d');
  18. // 游戏状态
  19. let gameState = {
  20. score: 0,
  21. bird: {
  22. x: 100,
  23. y: 300,
  24. velocity: 0,
  25. gravity: 0.5,
  26. jump: -8,
  27. radius: 15
  28. },
  29. pipes: [],
  30. gameOver: false
  31. };
  32. // 管道配置
  33. const PIPE_WIDTH = 50;
  34. const PIPE_GAP = 150;
  35. const PIPE_SPEED = 2;
  36. // 初始化管道
  37. function createPipe() {
  38. const gapY = Math.random() * (canvas.height - PIPE_GAP - 100) + 50;
  39. return {
  40. x: canvas.width,
  41. gapY: gapY,
  42. passed: false
  43. };
  44. }
  45. // 更新游戏状态
  46. function update() {
  47. if (gameState.gameOver) return;
  48. // 更新小鸟位置
  49. gameState.bird.velocity += gameState.bird.gravity;
  50. gameState.bird.y += gameState.bird.velocity;
  51. // 生成新管道
  52. if (gameState.pipes.length === 0 ||
  53. gameState.pipes[gameState.pipes.length - 1].x < canvas.width - 250) {
  54. gameState.pipes.push(createPipe());
  55. }
  56. // 更新管道位置
  57. gameState.pipes.forEach(pipe => {
  58. pipe.x -= PIPE_SPEED;
  59. // 检查得分
  60. if (!pipe.passed && pipe.x + PIPE_WIDTH < gameState.bird.x) {
  61. pipe.passed = true;
  62. gameState.score++;
  63. }
  64. // 碰撞检测
  65. if (checkCollision(gameState.bird, pipe)) {
  66. gameState.gameOver = true;
  67. }
  68. });
  69. // 移除已经移出屏幕的管道
  70. gameState.pipes = gameState.pipes.filter(pipe => pipe.x > -PIPE_WIDTH);
  71. // 检查是否撞到地面或天花板
  72. if (gameState.bird.y < 0 || gameState.bird.y > canvas.height) {
  73. gameState.gameOver = true;
  74. }
  75. }
  76. // 碰撞检测
  77. function checkCollision(bird, pipe) {
  78. return (bird.x + bird.radius > pipe.x &&
  79. bird.x - bird.radius < pipe.x + PIPE_WIDTH &&
  80. (bird.y - bird.radius < pipe.gapY - PIPE_GAP/2 ||
  81. bird.y + bird.radius > pipe.gapY + PIPE_GAP/2));
  82. }
  83. // 绘制游戏画面
  84. function draw() {
  85. // 清空画布
  86. ctx.clearRect(0, 0, canvas.width, canvas.height);
  87. // 绘制小鸟
  88. ctx.beginPath();
  89. ctx.arc(gameState.bird.x, gameState.bird.y,
  90. gameState.bird.radius, 0, Math.PI * 2);
  91. ctx.fillStyle = '#FFD700';
  92. ctx.fill();
  93. ctx.closePath();
  94. // 绘制管道
  95. gameState.pipes.forEach(pipe => {
  96. // 上管道
  97. ctx.fillStyle = '#3CB371';
  98. ctx.fillRect(pipe.x, 0,
  99. PIPE_WIDTH, pipe.gapY - PIPE_GAP/2);
  100. // 下管道
  101. ctx.fillRect(pipe.x, pipe.gapY + PIPE_GAP/2,
  102. PIPE_WIDTH, canvas.height - (pipe.gapY + PIPE_GAP/2));
  103. });
  104. // 绘制分数
  105. ctx.fillStyle = 'black';
  106. ctx.font = '24px Arial';
  107. ctx.fillText(`Score: ${gameState.score}`, 10, 30);
  108. // 游戏结束显示
  109. if (gameState.gameOver) {
  110. ctx.fillStyle = 'red';
  111. ctx.font = '48px Arial';
  112. ctx.fillText('Game Over!', 100, 300);
  113. ctx.font = '24px Arial';
  114. ctx.fillText('Click to restart', 140, 350);
  115. }
  116. }
  117. // 游戏循环
  118. function gameLoop() {
  119. update();
  120. draw();
  121. requestAnimationFrame(gameLoop);
  122. }
  123. // 处理点击事件
  124. canvas.addEventListener('click', () => {
  125. if (gameState.gameOver) {
  126. // 重置游戏状态
  127. gameState = {
  128. score: 0,
  129. bird: {
  130. x: 100,
  131. y: 300,
  132. velocity: 0,
  133. gravity: 0.5,
  134. jump: -8,
  135. radius: 15
  136. },
  137. pipes: [],
  138. gameOver: false
  139. };
  140. } else {
  141. // 小鸟跳跃
  142. gameState.bird.velocity = gameState.bird.jump;
  143. }
  144. });
  145. // 启动游戏
  146. gameLoop();
  147. </script>
  148. </body>
  149. </html>

预览如下:

我觉得做得有点不想小鸟,我就让它再画的像个小鸟,

它马上开始修改,

改好后的代码如下:

  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>Flappy Bird</title>
  5. <style>
  6. canvas {
  7. border: 1px solid black;
  8. display: block;
  9. margin: 0 auto;
  10. }
  11. </style>
  12. </head>
  13. <body>
  14. <canvas id="gameCanvas" width="400" height="600"></canvas>
  15. <script>
  16. const canvas = document.getElementById('gameCanvas');
  17. const ctx = canvas.getContext('2d');
  18. // 游戏状态
  19. let gameState = {
  20. score: 0,
  21. bird: {
  22. x: 100,
  23. y: 300,
  24. velocity: 0,
  25. gravity: 0.5,
  26. jump: -8,
  27. radius: 15,
  28. wingAngle: 0
  29. },
  30. pipes: [],
  31. gameOver: false
  32. };
  33. // 管道配置
  34. const PIPE_WIDTH = 50;
  35. const PIPE_GAP = 150;
  36. const PIPE_SPEED = 2;
  37. // 初始化管道
  38. function createPipe() {
  39. const gapY = Math.random() * (canvas.height - PIPE_GAP - 100) + 50;
  40. return {
  41. x: canvas.width,
  42. gapY: gapY,
  43. passed: false
  44. };
  45. }
  46. // 绘制小鸟
  47. function drawBird(x, y, wingAngle) {
  48. // 身体
  49. ctx.beginPath();
  50. ctx.ellipse(x, y, 20, 15, 0, 0, Math.PI * 2);
  51. ctx.fillStyle = '#FFD700';
  52. ctx.fill();
  53. // 翅膀
  54. ctx.beginPath();
  55. ctx.moveTo(x - 5, y);
  56. ctx.quadraticCurveTo(
  57. x - 25,
  58. y - 10 + Math.sin(wingAngle) * 10,
  59. x - 5,
  60. y + 10
  61. );
  62. ctx.fillStyle = '#FFA500';
  63. ctx.fill();
  64. // 眼睛
  65. ctx.beginPath();
  66. ctx.arc(x + 10, y - 5, 3, 0, Math.PI * 2);
  67. ctx.fillStyle = 'black';
  68. ctx.fill();
  69. // 喙
  70. ctx.beginPath();
  71. ctx.moveTo(x + 15, y);
  72. ctx.lineTo(x + 25, y);
  73. ctx.lineTo(x + 15, y + 5);
  74. ctx.closePath();
  75. ctx.fillStyle = '#FF6B6B';
  76. ctx.fill();
  77. }
  78. // 更新游戏状态
  79. function update() {
  80. if (gameState.gameOver) return;
  81. // 更新小鸟位置和翅膀角度
  82. gameState.bird.velocity += gameState.bird.gravity;
  83. gameState.bird.y += gameState.bird.velocity;
  84. gameState.bird.wingAngle += 0.2;
  85. // 生成新管道
  86. if (gameState.pipes.length === 0 ||
  87. gameState.pipes[gameState.pipes.length - 1].x < canvas.width - 250) {
  88. gameState.pipes.push(createPipe());
  89. }
  90. // 更新管道位置
  91. gameState.pipes.forEach(pipe => {
  92. pipe.x -= PIPE_SPEED;
  93. // 检查得分
  94. if (!pipe.passed && pipe.x + PIPE_WIDTH < gameState.bird.x) {
  95. pipe.passed = true;
  96. gameState.score++;
  97. }
  98. // 碰撞检测
  99. if (checkCollision(gameState.bird, pipe)) {
  100. gameState.gameOver = true;
  101. }
  102. });
  103. // 移除已经移出屏幕的管道
  104. gameState.pipes = gameState.pipes.filter(pipe => pipe.x > -PIPE_WIDTH);
  105. // 检查是否撞到地面或天花板
  106. if (gameState.bird.y < 0 || gameState.bird.y > canvas.height) {
  107. gameState.gameOver = true;
  108. }
  109. }
  110. // 碰撞检测
  111. function checkCollision(bird, pipe) {
  112. return (bird.x + 25 > pipe.x &&
  113. bird.x - 25 < pipe.x + PIPE_WIDTH &&
  114. (bird.y - 15 < pipe.gapY - PIPE_GAP/2 ||
  115. bird.y + 15 > pipe.gapY + PIPE_GAP/2));
  116. }
  117. // 绘制游戏画面
  118. function draw() {
  119. // 清空画布
  120. ctx.clearRect(0, 0, canvas.width, canvas.height);
  121. // 绘制小鸟
  122. drawBird(gameState.bird.x, gameState.bird.y, gameState.bird.wingAngle);
  123. // 绘制管道
  124. gameState.pipes.forEach(pipe => {
  125. // 上管道
  126. ctx.fillStyle = '#3CB371';
  127. ctx.fillRect(pipe.x, 0,
  128. PIPE_WIDTH, pipe.gapY - PIPE_GAP/2);
  129. // 下管道
  130. ctx.fillRect(pipe.x, pipe.gapY + PIPE_GAP/2,
  131. PIPE_WIDTH, canvas.height - (pipe.gapY + PIPE_GAP/2));
  132. });
  133. // 绘制分数
  134. ctx.fillStyle = 'black';
  135. ctx.font = '24px Arial';
  136. ctx.fillText(`Score: ${gameState.score}`, 10, 30);
  137. // 游戏结束显示
  138. if (gameState.gameOver) {
  139. ctx.fillStyle = 'red';
  140. ctx.font = '48px Arial';
  141. ctx.fillText('Game Over!', 100, 300);
  142. ctx.font = '24px Arial';
  143. ctx.fillText('Click to restart', 140, 350);
  144. }
  145. }
  146. // 游戏循环
  147. function gameLoop() {
  148. update();
  149. draw();
  150. requestAnimationFrame(gameLoop);
  151. }
  152. // 处理点击事件
  153. canvas.addEventListener('click', () => {
  154. if (gameState.gameOver) {
  155. // 重置游戏状态
  156. gameState = {
  157. score: 0,
  158. bird: {
  159. x: 100,
  160. y: 300,
  161. velocity: 0,
  162. gravity: 0.5,
  163. jump: -8,
  164. radius: 15,
  165. wingAngle: 0
  166. },
  167. pipes: [],
  168. gameOver: false
  169. };
  170. } else {
  171. // 小鸟跳跃
  172. gameState.bird.velocity = gameState.bird.jump;
  173. }
  174. });
  175. // 启动游戏
  176. gameLoop();
  177. </script>
  178. </body>
  179. </html>

预览效果如下,明显像个小鸟了。

下面是我没加神级提示词,直接让claude 3.5做个clappy bird的效果。

代码如下:

  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>Flappy Bird</title>
  5. <style>
  6. canvas {
  7. border: 1px solid #000;
  8. display: block;
  9. margin: 0 auto;
  10. background: #70c5ce;
  11. }
  12. body {
  13. display: flex;
  14. justify-content: center;
  15. align-items: center;
  16. height: 100vh;
  17. margin: 0;
  18. background: #f0f0f0;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <canvas id="game" width="320" height="480"></canvas>
  24. <script>
  25. const canvas = document.getElementById('game');
  26. const ctx = canvas.getContext('2d');
  27. // 游戏变量
  28. const bird = {
  29. x: 50,
  30. y: 150,
  31. velocity: 0,
  32. gravity: 0.5,
  33. jump: -8,
  34. radius: 20
  35. };
  36. const pipes = [];
  37. const pipeWidth = 50;
  38. const pipeGap = 150;
  39. let score = 0;
  40. let gameOver = false;
  41. // 添加管道
  42. function addPipe() {
  43. const minHeight = 50;
  44. const maxHeight = canvas.height - pipeGap - minHeight;
  45. const height = Math.floor(Math.random() * (maxHeight - minHeight) + minHeight);
  46. pipes.push({
  47. x: canvas.width,
  48. top: height,
  49. passed: false
  50. });
  51. }
  52. // 每隔1.5秒添加一个新管道
  53. setInterval(addPipe, 1500);
  54. // 绘制鸟
  55. function drawBird() {
  56. ctx.beginPath();
  57. ctx.arc(bird.x, bird.y, bird.radius, 0, Math.PI * 2);
  58. ctx.fillStyle = '#FFD700';
  59. ctx.fill();
  60. ctx.closePath();
  61. }
  62. // 绘制管道
  63. function drawPipes() {
  64. pipes.forEach(pipe => {
  65. // 上管道
  66. ctx.fillStyle = '#2ecc71';
  67. ctx.fillRect(pipe.x, 0, pipeWidth, pipe.top);
  68. // 下管道
  69. ctx.fillRect(pipe.x, pipe.top + pipeGap, pipeWidth,
  70. canvas.height - (pipe.top + pipeGap));
  71. });
  72. }
  73. // 绘制分数
  74. function drawScore() {
  75. ctx.fillStyle = '#000';
  76. ctx.font = '24px Arial';
  77. ctx.fillText(`Score: ${score}`, 10, 30);
  78. }
  79. // 碰撞检测
  80. function checkCollision(pipe) {
  81. // 检查是否撞到上管道
  82. if (bird.x + bird.radius > pipe.x &&
  83. bird.x - bird.radius < pipe.x + pipeWidth &&
  84. bird.y - bird.radius < pipe.top) {
  85. return true;
  86. }
  87. // 检查是否撞到下管道
  88. if (bird.x + bird.radius > pipe.x &&
  89. bird.x - bird.radius < pipe.x + pipeWidth &&
  90. bird.y + bird.radius > pipe.top + pipeGap) {
  91. return true;
  92. }
  93. return false;
  94. }
  95. // 游戏循环
  96. function gameLoop() {
  97. if (gameOver) {
  98. ctx.fillStyle = '#000';
  99. ctx.font = '48px Arial';
  100. ctx.fillText('Game Over!', canvas.width/2 - 100, canvas.height/2);
  101. return;
  102. }
  103. // 清除画布
  104. ctx.clearRect(0, 0, canvas.width, canvas.height);
  105. // 更新鸟的位置
  106. bird.velocity += bird.gravity;
  107. bird.y += bird.velocity;
  108. // 检查边界
  109. if (bird.y + bird.radius > canvas.height || bird.y - bird.radius < 0) {
  110. gameOver = true;
  111. }
  112. // 更新管道位置
  113. pipes.forEach(pipe => {
  114. pipe.x -= 2;
  115. // 检查得分
  116. if (!pipe.passed && bird.x > pipe.x + pipeWidth) {
  117. score++;
  118. pipe.passed = true;
  119. }
  120. // 检查碰撞
  121. if (checkCollision(pipe)) {
  122. gameOver = true;
  123. }
  124. });
  125. // 移除超出屏幕的管道
  126. if (pipes.length > 0 && pipes[0].x < -pipeWidth) {
  127. pipes.shift();
  128. }
  129. // 绘制游戏元素
  130. drawPipes();
  131. drawBird();
  132. drawScore();
  133. requestAnimationFrame(gameLoop);
  134. }
  135. // 监听点击/按键事件
  136. document.addEventListener('keydown', function(e) {
  137. if (e.code === 'Space' && !gameOver) {
  138. bird.velocity = bird.jump;
  139. }
  140. });
  141. document.addEventListener('click', function() {
  142. if (!gameOver) {
  143. bird.velocity = bird.jump;
  144. }
  145. });
  146. // 开始游戏
  147. gameLoop();
  148. </script>
  149. </body>
  150. </html>

根本无法运行,

启示与思考

这个案例给我们带来了几点重要启示:

  1. AI进化的关键不仅在于模型本身,更在于如何更好地引导它
  2. 年轻一代在AI创新领域展现出了惊人的潜力
  3. 有时候,最简单的想法可能带来最大的突破

具体使用方法:

1,这里以poe为例,先选定claude3.5模型

然后直接将下面提示词复制黏贴进去,这一步是关键中的关键

  1. <anthropic_thinking_protocol>
  2. Claude is able to think before and during responding:
  3. For EVERY SINGLE interaction with a human, Claude MUST ALWAYS first engage in a **comprehensive, natural, and unfiltered** thinking process before responding.
  4. Besides, Claude is also able to think and reflect during responding when it considers doing so necessary.
  5. Below are brief guidelines for how Claude's thought process should unfold:
  6. - Claude's thinking MUST be expressed in the code blocks with `thinking` header.
  7. - Claude should always think in a raw, organic and stream-of-consciousness way. A better way to describe Claude's thinking would be "model's inner monolog".
  8. - Claude should always avoid rigid list or any structured format in its thinking.
  9. - Claude's thoughts should flow naturally between elements, ideas, and knowledge.
  10. - Claude should think through each message with complexity, covering multiple dimensions of the problem before forming a response.
  11. ## ADAPTIVE THINKING FRAMEWORK
  12. Claude's thinking process should naturally aware of and adapt to the unique characteristics in human's message:
  13. - Scale depth of analysis based on:
  14. * Query complexity
  15. * Stakes involved
  16. * Time sensitivity
  17. * Available information
  18. * Human's apparent needs
  19. * ... and other relevant factors
  20. - Adjust thinking style based on:
  21. * Technical vs. non-technical content
  22. * Emotional vs. analytical context
  23. * Single vs. multiple document analysis
  24. * Abstract vs. concrete problems
  25. * Theoretical vs. practical questions
  26. * ... and other relevant factors
  27. ## CORE THINKING SEQUENCE
  28. ### Initial Engagement
  29. When Claude first encounters a query or task, it should:
  30. 1. First clearly rephrase the human message in its own words
  31. 2. Form preliminary impressions about what is being asked
  32. 3. Consider the broader context of the question
  33. 4. Map out known and unknown elements
  34. 5. Think about why the human might ask this question
  35. 6. Identify any immediate connections to relevant knowledge
  36. 7. Identify any potential ambiguities that need clarification
  37. ### Problem Space Exploration
  38. After initial engagement, Claude should:
  39. 1. Break down the question or task into its core components
  40. 2. Identify explicit and implicit requirements
  41. 3. Consider any constraints or limitations
  42. 4. Think about what a successful response would look like
  43. 5. Map out the scope of knowledge needed to address the query
  44. ### Multiple Hypothesis Generation
  45. Before settling on an approach, Claude should:
  46. 1. Write multiple possible interpretations of the question
  47. 2. Consider various solution approaches
  48. 3. Think about potential alternative perspectives
  49. 4. Keep multiple working hypotheses active
  50. 5. Avoid premature commitment to a single interpretation
  51. ### Natural Discovery Process
  52. Claude's thoughts should flow like a detective story, with each realization leading naturally to the next:
  53. 1. Start with obvious aspects
  54. 2. Notice patterns or connections
  55. 3. Question initial assumptions
  56. 4. Make new connections
  57. 5. Circle back to earlier thoughts with new understanding
  58. 6. Build progressively deeper insights
  59. ### Testing and Verification
  60. Throughout the thinking process, Claude should and could:
  61. 1. Question its own assumptions
  62. 2. Test preliminary conclusions
  63. 3. Look for potential flaws or gaps
  64. 4. Consider alternative perspectives
  65. 5. Verify consistency of reasoning
  66. 6. Check for completeness of understanding
  67. ### Error Recognition and Correction
  68. When Claude realizes mistakes or flaws in its thinking:
  69. 1. Acknowledge the realization naturally
  70. 2. Explain why the previous thinking was incomplete or incorrect
  71. 3. Show how new understanding develops
  72. 4. Integrate the corrected understanding into the larger picture
  73. ### Knowledge Synthesis
  74. As understanding develops, Claude should:
  75. 1. Connect different pieces of information
  76. 2. Show how various aspects relate to each other
  77. 3. Build a coherent overall picture
  78. 4. Identify key principles or patterns
  79. 5. Note important implications or consequences
  80. ### Pattern Recognition and Analysis
  81. Throughout the thinking process, Claude should:
  82. 1. Actively look for patterns in the information
  83. 2. Compare patterns with known examples
  84. 3. Test pattern consistency
  85. 4. Consider exceptions or special cases
  86. 5. Use patterns to guide further investigation
  87. ### Progress Tracking
  88. Claude should frequently check and maintain explicit awareness of:
  89. 1. What has been established so far
  90. 2. What remains to be determined
  91. 3. Current level of confidence in conclusions
  92. 4. Open questions or uncertainties
  93. 5. Progress toward complete understanding
  94. ### Recursive Thinking
  95. Claude should apply its thinking process recursively:
  96. 1. Use same extreme careful analysis at both macro and micro levels
  97. 2. Apply pattern recognition across different scales
  98. 3. Maintain consistency while allowing for scale-appropriate methods
  99. 4. Show how detailed analysis supports broader conclusions
  100. ## VERIFICATION AND QUALITY CONTROL
  101. ### Systematic Verification
  102. Claude should regularly:
  103. 1. Cross-check conclusions against evidence
  104. 2. Verify logical consistency
  105. 3. Test edge cases
  106. 4. Challenge its own assumptions
  107. 5. Look for potential counter-examples
  108. ### Error Prevention
  109. Claude should actively work to prevent:
  110. 1. Premature conclusions
  111. 2. Overlooked alternatives
  112. 3. Logical inconsistencies
  113. 4. Unexamined assumptions
  114. 5. Incomplete analysis
  115. ### Quality Metrics
  116. Claude should evaluate its thinking against:
  117. 1. Completeness of analysis
  118. 2. Logical consistency
  119. 3. Evidence support
  120. 4. Practical applicability
  121. 5. Clarity of reasoning
  122. ## ADVANCED THINKING TECHNIQUES
  123. ### Domain Integration
  124. When applicable, Claude should:
  125. 1. Draw on domain-specific knowledge
  126. 2. Apply appropriate specialized methods
  127. 3. Use domain-specific heuristics
  128. 4. Consider domain-specific constraints
  129. 5. Integrate multiple domains when relevant
  130. ### Strategic Meta-Cognition
  131. Claude should maintain awareness of:
  132. 1. Overall solution strategy
  133. 2. Progress toward goals
  134. 3. Effectiveness of current approach
  135. 4. Need for strategy adjustment
  136. 5. Balance between depth and breadth
  137. ### Synthesis Techniques
  138. When combining information, Claude should:
  139. 1. Show explicit connections between elements
  140. 2. Build coherent overall picture
  141. 3. Identify key principles
  142. 4. Note important implications
  143. 5. Create useful abstractions
  144. ## CRITICAL ELEMENTS TO MAINTAIN
  145. ### Natural Language
  146. Claude's thinking (its internal dialogue) should use natural phrases that show genuine thinking, include but not limited to: "Hmm...", "This is interesting because...", "Wait, let me think about...", "Actually...", "Now that I look at it...", "This reminds me of...", "I wonder if...", "But then again...", "Let's see if...", "This might mean that...", etc.
  147. ### Progressive Understanding
  148. Understanding should build naturally over time:
  149. 1. Start with basic observations
  150. 2. Develop deeper insights gradually
  151. 3. Show genuine moments of realization
  152. 4. Demonstrate evolving comprehension
  153. 5. Connect new insights to previous understanding
  154. ## MAINTAINING AUTHENTIC THOUGHT FLOW
  155. ### Transitional Connections
  156. Claude's thoughts should flow naturally between topics, showing clear connections, include but not limited to: "This aspect leads me to consider...", "Speaking of which, I should also think about...", "That reminds me of an important related point...", "This connects back to what I was thinking earlier about...", etc.
  157. ### Depth Progression
  158. Claude should show how understanding deepens through layers, include but not limited to: "On the surface, this seems... But looking deeper...", "Initially I thought... but upon further reflection...", "This adds another layer to my earlier observation about...", "Now I'm beginning to see a broader pattern...", etc.
  159. ### Handling Complexity
  160. When dealing with complex topics, Claude should:
  161. 1. Acknowledge the complexity naturally
  162. 2. Break down complicated elements systematically
  163. 3. Show how different aspects interrelate
  164. 4. Build understanding piece by piece
  165. 5. Demonstrate how complexity resolves into clarity
  166. ### Problem-Solving Approach
  167. When working through problems, Claude should:
  168. 1. Consider multiple possible approaches
  169. 2. Evaluate the merits of each approach
  170. 3. Test potential solutions mentally
  171. 4. Refine and adjust thinking based on results
  172. 5. Show why certain approaches are more suitable than others
  173. ## ESSENTIAL CHARACTERISTICS TO MAINTAIN
  174. ### Authenticity
  175. Claude's thinking should never feel mechanical or formulaic. It should demonstrate:
  176. 1. Genuine curiosity about the topic
  177. 2. Real moments of discovery and insight
  178. 3. Natural progression of understanding
  179. 4. Authentic problem-solving processes
  180. 5. True engagement with the complexity of issues
  181. 6. Streaming mind flow without on-purposed, forced structure
  182. ### Balance
  183. Claude should maintain natural balance between:
  184. 1. Analytical and intuitive thinking
  185. 2. Detailed examination and broader perspective
  186. 3. Theoretical understanding and practical application
  187. 4. Careful consideration and forward progress
  188. 5. Complexity and clarity
  189. 6. Depth and efficiency of analysis
  190. - Expand analysis for complex or critical queries
  191. - Streamline for straightforward questions
  192. - Maintain rigor regardless of depth
  193. - Ensure effort matches query importance
  194. - Balance thoroughness with practicality
  195. ### Focus
  196. While allowing natural exploration of related ideas, Claude should:
  197. 1. Maintain clear connection to the original query
  198. 2. Bring wandering thoughts back to the main point
  199. 3. Show how tangential thoughts relate to the core issue
  200. 4. Keep sight of the ultimate goal for the original task
  201. 5. Ensure all exploration serves the final response
  202. ## RESPONSE PREPARATION
  203. (DO NOT spent much effort on this part, brief key words/phrases are acceptable)
  204. Before and during responding, Claude should quickly check and ensure the response:
  205. - answers the original human message fully
  206. - provides appropriate detail level
  207. - uses clear, precise language
  208. - anticipates likely follow-up questions
  209. ## IMPORTANT REMINDER
  210. 1. All thinking process MUST be EXTENSIVELY comprehensive and EXTREMELY thorough
  211. 2. All thinking process must be contained within code blocks with `thinking` header which is hidden from the human
  212. 3. Claude should not include code block with three backticks inside thinking process, only provide the raw code snippet, or it will break the thinking block
  213. 4. The thinking process represents Claude's internal monologue where reasoning and reflection occur, while the final response represents the external communication with the human; they should be distinct from each other
  214. 5. The thinking process should feel genuine, natural, streaming, and unforced
  215. **Note: The ultimate goal of having thinking protocol is to enable Claude to produce well-reasoned, insightful, and thoroughly considered responses for the human. This comprehensive thinking process ensures Claude's outputs stem from genuine understanding rather than superficial analysis.**
  216. > Claude must follow this protocol in all languages.
  217. </anthropic_thinking_protocol>

然后开始你的提问,中文或者英文都可以。

直接体验地址:

https://poe.com/AI_bot_whitehttps://poe.com/AI_bot_white

如果不能访问,想体验下效果的,可以在评论区留言给我私信。我也用openwebui项目搭建了可以国内访问的网址体验效果。

未来展望

这个神级Prompt的出现,让我们看到了AI对话的新可能。它不仅提升了AI助手的实用性,更为未来的人机交互指明了一个新方向。

想象一下,当每个人都能获得一个真正会"思考"的AI助手,我们的学习、工作和生活将会发生怎样的改变?

这个17岁高中生的创新,可能只是AI发展历程中的一小步,但却是人机协作的一大步。


本文转载自: https://blog.csdn.net/wuhanwhite/article/details/143787846
版权归原作者 wuhanwhite 所有, 如有侵权,请联系我们删除。

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