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Android与Unity交互注意事项

1.AndroidStudio主工程导入unityLibrary库并添加依赖

2.主工程build.gradle 加入

  1. ndk {
  2. abiFilters 'armeabi-v7a'
  3. }

3.添加launcher中的string.xml中的game_view_content_description主到主工程资源文件string.xml中

  1. <string name="game_view_content_description">Game view</string>

4.unityLibrary中的Androidmanifest启动入口注释掉

  1. <!-- <intent-filter> -->
  2. <!-- <action android:name="android.intent.action.MAIN" /> -->
  3. <!-- <category android:name="android.intent.category.LAUNCHER" /> -->
  4. <!-- </intent-filter> -->

5.UnityPlayerActivity的横竖屏设置在Androidmanifest中修改无效,需要unity导出Android工程时就修改为竖屏

6.unity 场景作为Android的子view添加进activity布局中,mUnityPlayer表示的unity的view,Android视图嵌入unity场景,只需在布局中的所需位置将mUnityPlayer添加进布局中即可

  1. public class WithUnityActivity extends UnityPlayerActivity {
  2. FrameLayout fl;
  3. @Override
  4. protected void onCreate(Bundle savedInstanceState) {
  5. super.onCreate(savedInstanceState);
  6. setContentView(R.layout.activity_with_unity);
  7. fl = (FrameLayout) findViewById(R.id.fl_content);
  8. fl.addView(mUnityPlayer);
  9. }
  10. }

7.返回上一个activity时使用finish()或者mUnityPlayer.quit();都会出现不同情况的闪退,原因是

  1. UnityPlayer在退出时会调用kill方法杀进程

解决:重写UnityPlayer中的kill方法

  1. public class MyUnityPlayer extends UnityPlayer {
  2. public MyUnityPlayer(Context contex) {
  3. super(contex);
  4. }
  5. @Override
  6. protected void kill() {
  7. }
  8. }

替换UnityPlayerActivity中UnityPlayer

  1. public class UnityPlayerActivity extends Activity implements IUnityPlayerLifecycleEvents
  2. {
  3. // protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code
  4. protected MyUnityPlayer mUnityPlayer;
  5. protected String updateUnityCommandLineArguments(String cmdLine)
  6. {
  7. return cmdLine;
  8. }
  9. // Setup activity layout
  10. @Override protected void onCreate(Bundle savedInstanceState)
  11. {
  12. requestWindowFeature(Window.FEATURE_NO_TITLE);
  13. super.onCreate(savedInstanceState);
  14. String cmdLine = updateUnityCommandLineArguments(getIntent().getStringExtra("unity"));
  15. getIntent().putExtra("unity", cmdLine);
  16. // mUnityPlayer = new UnityPlayer(this, this);
  17. mUnityPlayer = new MyUnityPlayer(this);
  18. setContentView(mUnityPlayer);
  19. mUnityPlayer.requestFocus();
  20. }

WithUnityActivity 监听返回键,finish()

  1. public class WithUnityActivity extends UnityPlayerActivity {
  2. @Override
  3. public boolean onKeyDown(int keyCode, KeyEvent event) {
  4. if(keyCode == KeyEvent.KEYCODE_BACK){
  5. finish();
  6. }
  7. return super.onKeyDown(keyCode, event);
  8. }

8.继承UnityPlayerActivity时,若是在unityLibrary中则可以直接继承使用mUnityPlayer。若是在主工程中继承则会报错:找不到com.unity3d.player.UnityPlayer的类文件错误

解决方式:不依赖unityLibrary源码库,将unityLibrary编译成aar库放入主工程中使用。

9.unity 与Android相互调用的方法:(1)Android端在继承UnityPlayerActivity的activity中定义对应方法

  1. public class UnityWithActivity extends UnityPlayerActivity {
  2. /**
  3. * unity 调用Android的方法
  4. */
  5. public void UnityCallAndroid(String btnType){
  6. Log.d("TAG", "UnityPlayerActivity: unity调用Android方法,btnType:"+btnType);
  7. }
  1. /**
  2. * android调用unity的方法
  3. * UnitySendMessage 参数1:挂载脚本的物体GameObject 参数2:方法的名称 参数3:传递的内容
  4. */
  5. public void AndroidCallUnity(String msg){
  6. UnityPlayer.UnitySendMessage("Main Camera","AndroidCallUnity",msg);
  7. }

(2)unity 脚本中调用activity 定义的方法以及定义给Android调用的方法

public class ToAndroidScript : MonoBehaviour
{
AndroidJavaClass jc;
AndroidJavaObject jo;
private void Awake()
{
jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

  1. jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
  2. }
  3. public void ClickBtn1()
  4. {
  5. jo.Call("UnityCallAndroid", "1");
  6. }
  1. public void AndroidCallUnity(string msg)
  2. {
  3. button.gameObject.GetComponentInChildren<Text>().text = msg;
  4. }
标签: android unity

本文转载自: https://blog.csdn.net/xuwei7746521/article/details/123480626
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