滑雪大冒险
《滑雪大冒险》是一款充满趣味性和挑战性的休闲竞技游戏,在游戏中,玩家将扮演一位勇敢的滑雪者,在雪山上展示他们的滑雪技巧,游戏采用2D图形界面,以第三人称视角呈现
运行效果:用方向键及方向键的组合使用来控制游戏角色的移动
一:主程序:
import sys
import cfg
import pygame
import random
'''滑雪者类'''classSkierClass(pygame.sprite.Sprite):def__init__(self):
pygame.sprite.Sprite.__init__(self)# 滑雪者的朝向(-2到2)
self.direction =0
self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center =[320,100]
self.speed =[self.direction,6-abs(self.direction)*2]'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''defturn(self, num):
self.direction += num
self.direction =max(-2, self.direction)
self.direction =min(2, self.direction)
center = self.rect.center
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center = center
self.speed =[self.direction,6-abs(self.direction)*2]return self.speed
'''移动滑雪者'''defmove(self):
self.rect.centerx += self.speed[0]
self.rect.centerx =max(20, self.rect.centerx)
self.rect.centerx =min(620, self.rect.centerx)'''设置为摔倒状态'''defsetFall(self):
self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])'''设置为站立状态'''defsetForward(self):
self.direction =0
self.image = pygame.image.load(self.imagepaths[self.direction])'''
Function:
障碍物类
Input:
img_path: 障碍物图片路径
location: 障碍物位置
attribute: 障碍物类别属性
'''classObstacleClass(pygame.sprite.Sprite):def__init__(self, img_path, location, attribute):
pygame.sprite.Sprite.__init__(self)
self.img_path = img_path
self.image = pygame.image.load(self.img_path)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed =False'''移动'''defmove(self, num):
self.rect.centery = self.location[1]- num
'''创建障碍物'''defcreateObstacles(s, e, num=10):
obstacles = pygame.sprite.Group()
locations =[]for i inrange(num):
row = random.randint(s, e)
col = random.randint(0,9)
location =[col*64+20, row*64+20]if location notin locations:
locations.append(location)
attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
img_path = cfg.OBSTACLE_PATHS[attribute]
obstacle = ObstacleClass(img_path, location, attribute)
obstacles.add(obstacle)return obstacles
'''合并障碍物'''defAddObstacles(obstacles0, obstacles1):
obstacles = pygame.sprite.Group()for obstacle in obstacles0:
obstacles.add(obstacle)for obstacle in obstacles1:
obstacles.add(obstacle)return obstacles
'''显示游戏开始界面'''defShowStartInterface(screen, screensize):
screen.fill((255,255,255))
tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
title = tfont.render(u'滑雪大冒险',True,(255,0,0))
content = cfont.render(u'按任意键开始游戏',True,(0,0,255))
trect = title.get_rect()
trect.midtop =(screensize[0]/2, screensize[1]/5)
crect = content.get_rect()
crect.midtop =(screensize[0]/2, screensize[1]/2)
screen.blit(title, trect)
screen.blit(content, crect)whileTrue:for event in pygame.event.get():if event.type== pygame.QUIT:
pygame.quit()
sys.exit()elif event.type== pygame.KEYDOWN:return
pygame.display.update()'''显示分数'''defshowScore(screen, score, pos=(10,10)):
font = pygame.font.Font(cfg.FONTPATH,30)
score_text = font.render("Score: %s"% score,True,(0,0,0))
screen.blit(score_text, pos)'''更新当前帧的游戏画面'''defupdateFrame(screen, obstacles, skier, score):
screen.fill((255,255,255))
obstacles.draw(screen)
screen.blit(skier.image, skier.rect)
showScore(screen, score)
pygame.display.update()'''主程序'''defmain():# 游戏初始化
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1)# 设置屏幕
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('滑雪大冒险')# 游戏开始界面
ShowStartInterface(screen, cfg.SCREENSIZE)# 实例化游戏精灵# --滑雪者
skier = SkierClass()# --创建障碍物
obstacles0 = createObstacles(20,29)
obstacles1 = createObstacles(10,19)
obstaclesflag =0
obstacles = AddObstacles(obstacles0, obstacles1)# 游戏clock
clock = pygame.time.Clock()# 记录滑雪的距离
distance =0# 记录当前的分数
score =0# 记录当前的速度
speed =[0,6]# 游戏主循环whileTrue:# --事件捕获for event in pygame.event.get():if event.type== pygame.QUIT:
pygame.quit()
sys.exit()if event.type== pygame.KEYDOWN:if event.key == pygame.K_LEFT or event.key == pygame.K_a:
speed = skier.turn(-1)elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
speed = skier.turn(1)# --更新当前游戏帧的数据
skier.move()
distance += speed[1]if distance >=640and obstaclesflag ==0:
obstaclesflag =1
obstacles0 = createObstacles(20,29)
obstacles = AddObstacles(obstacles0, obstacles1)if distance >=1280and obstaclesflag ==1:
obstaclesflag =0
distance -=1280for obstacle in obstacles0:
obstacle.location[1]= obstacle.location[1]-1280
obstacles1 = createObstacles(10,19)
obstacles = AddObstacles(obstacles0, obstacles1)for obstacle in obstacles:
obstacle.move(distance)# --碰撞检测
hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles,False)if hitted_obstacles:if hitted_obstacles[0].attribute =="tree"andnot hitted_obstacles[0].passed:
score -=50
skier.setFall()
updateFrame(screen, obstacles, skier, score)
pygame.time.delay(1000)
skier.setForward()
speed =[0,6]
hitted_obstacles[0].passed =Trueelif hitted_obstacles[0].attribute =="flag"andnot hitted_obstacles[0].passed:
score +=10
obstacles.remove(hitted_obstacles[0])# --更新屏幕
updateFrame(screen, obstacles, skier, score)
clock.tick(cfg.FPS)'''run'''if __name__ =='__main__':
main()
**二:配置文件 -
cfg.py
:**
'''配置文件'''import os
'''FPS'''
FPS =40'''游戏屏幕大小'''
SCREENSIZE =(640,640)'''图片路径'''
SKIER_IMAGE_PATHS =[
os.path.join(os.getcwd(),'resources/images/skier_forward.png'),
os.path.join(os.getcwd(),'resources/images/skier_right1.png'),
os.path.join(os.getcwd(),'resources/images/skier_right2.png'),
os.path.join(os.getcwd(),'resources/images/skier_left2.png'),
os.path.join(os.getcwd(),'resources/images/skier_left1.png'),
os.path.join(os.getcwd(),'resources/images/skier_fall.png')]
OBSTACLE_PATHS ={'tree': os.path.join(os.getcwd(),'resources/images/tree.png'),'flag': os.path.join(os.getcwd(),'resources/images/flag.png')}'''背景音乐路径'''
BGMPATH = os.path.join(os.getcwd(),'resources/music/bgm.mp3')'''字体路径'''
FONTPATH = os.path.join(os.getcwd(),'resources/font/FZSTK.TTF')
**三:素材包 -
resources
:**
素材包大家根据配置文件自己配置就好
或者私信我发你
最后祝大家大雪节气快乐
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