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Python-滑雪大冒险【附源码】

滑雪大冒险

《滑雪大冒险》是一款充满趣味性和挑战性的休闲竞技游戏,在游戏中,玩家将扮演一位勇敢的滑雪者,在雪山上展示他们的滑雪技巧,游戏采用2D图形界面,以第三人称视角呈现

运行效果:用方向键及方向键的组合使用来控制游戏角色的移动
在这里插入图片描述
在这里插入图片描述

一:主程序:

import sys
import cfg
import pygame
import random

'''滑雪者类'''classSkierClass(pygame.sprite.Sprite):def__init__(self):
        pygame.sprite.Sprite.__init__(self)# 滑雪者的朝向(-2到2)
        self.direction =0
        self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
        self.image = pygame.image.load(self.imagepaths[self.direction])
        self.rect = self.image.get_rect()
        self.rect.center =[320,100]
        self.speed =[self.direction,6-abs(self.direction)*2]'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''defturn(self, num):
        self.direction += num
        self.direction =max(-2, self.direction)
        self.direction =min(2, self.direction)
        center = self.rect.center
        self.image = pygame.image.load(self.imagepaths[self.direction])
        self.rect = self.image.get_rect()
        self.rect.center = center
        self.speed =[self.direction,6-abs(self.direction)*2]return self.speed
    '''移动滑雪者'''defmove(self):
        self.rect.centerx += self.speed[0]
        self.rect.centerx =max(20, self.rect.centerx)
        self.rect.centerx =min(620, self.rect.centerx)'''设置为摔倒状态'''defsetFall(self):
        self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])'''设置为站立状态'''defsetForward(self):
        self.direction =0
        self.image = pygame.image.load(self.imagepaths[self.direction])'''
Function:
    障碍物类
Input:
    img_path: 障碍物图片路径
    location: 障碍物位置
    attribute: 障碍物类别属性
'''classObstacleClass(pygame.sprite.Sprite):def__init__(self, img_path, location, attribute):
        pygame.sprite.Sprite.__init__(self)
        self.img_path = img_path
        self.image = pygame.image.load(self.img_path)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = self.location
        self.attribute = attribute
        self.passed =False'''移动'''defmove(self, num):
        self.rect.centery = self.location[1]- num

'''创建障碍物'''defcreateObstacles(s, e, num=10):
    obstacles = pygame.sprite.Group()
    locations =[]for i inrange(num):
        row = random.randint(s, e)
        col = random.randint(0,9)
        location  =[col*64+20, row*64+20]if location notin locations:
            locations.append(location)
            attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
            img_path = cfg.OBSTACLE_PATHS[attribute]
            obstacle = ObstacleClass(img_path, location, attribute)
            obstacles.add(obstacle)return obstacles

'''合并障碍物'''defAddObstacles(obstacles0, obstacles1):
    obstacles = pygame.sprite.Group()for obstacle in obstacles0:
        obstacles.add(obstacle)for obstacle in obstacles1:
        obstacles.add(obstacle)return obstacles

'''显示游戏开始界面'''defShowStartInterface(screen, screensize):
    screen.fill((255,255,255))
    tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
    cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
    title = tfont.render(u'滑雪大冒险',True,(255,0,0))
    content = cfont.render(u'按任意键开始游戏',True,(0,0,255))
    trect = title.get_rect()
    trect.midtop =(screensize[0]/2, screensize[1]/5)
    crect = content.get_rect()
    crect.midtop =(screensize[0]/2, screensize[1]/2)
    screen.blit(title, trect)
    screen.blit(content, crect)whileTrue:for event in pygame.event.get():if event.type== pygame.QUIT:
                pygame.quit()
                sys.exit()elif event.type== pygame.KEYDOWN:return
        pygame.display.update()'''显示分数'''defshowScore(screen, score, pos=(10,10)):
    font = pygame.font.Font(cfg.FONTPATH,30)
    score_text = font.render("Score: %s"% score,True,(0,0,0))
    screen.blit(score_text, pos)'''更新当前帧的游戏画面'''defupdateFrame(screen, obstacles, skier, score):
    screen.fill((255,255,255))
    obstacles.draw(screen)
    screen.blit(skier.image, skier.rect)
    showScore(screen, score)
    pygame.display.update()'''主程序'''defmain():# 游戏初始化
    pygame.init()
    pygame.mixer.init()
    pygame.mixer.music.load(cfg.BGMPATH)
    pygame.mixer.music.set_volume(0.4)
    pygame.mixer.music.play(-1)# 设置屏幕
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('滑雪大冒险')# 游戏开始界面
    ShowStartInterface(screen, cfg.SCREENSIZE)# 实例化游戏精灵# --滑雪者
    skier = SkierClass()# --创建障碍物
    obstacles0 = createObstacles(20,29)
    obstacles1 = createObstacles(10,19)
    obstaclesflag =0
    obstacles = AddObstacles(obstacles0, obstacles1)# 游戏clock
    clock = pygame.time.Clock()# 记录滑雪的距离
    distance =0# 记录当前的分数
    score =0# 记录当前的速度
    speed =[0,6]# 游戏主循环whileTrue:# --事件捕获for event in pygame.event.get():if event.type== pygame.QUIT:
                pygame.quit()
                sys.exit()if event.type== pygame.KEYDOWN:if event.key == pygame.K_LEFT or event.key == pygame.K_a:
                    speed = skier.turn(-1)elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
                    speed = skier.turn(1)# --更新当前游戏帧的数据
        skier.move()
        distance += speed[1]if distance >=640and obstaclesflag ==0:
            obstaclesflag =1
            obstacles0 = createObstacles(20,29)
            obstacles = AddObstacles(obstacles0, obstacles1)if distance >=1280and obstaclesflag ==1:
            obstaclesflag =0
            distance -=1280for obstacle in obstacles0:
                obstacle.location[1]= obstacle.location[1]-1280
            obstacles1 = createObstacles(10,19)
            obstacles = AddObstacles(obstacles0, obstacles1)for obstacle in obstacles:
            obstacle.move(distance)# --碰撞检测
        hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles,False)if hitted_obstacles:if hitted_obstacles[0].attribute =="tree"andnot hitted_obstacles[0].passed:
                score -=50
                skier.setFall()
                updateFrame(screen, obstacles, skier, score)
                pygame.time.delay(1000)
                skier.setForward()
                speed =[0,6]
                hitted_obstacles[0].passed =Trueelif hitted_obstacles[0].attribute =="flag"andnot hitted_obstacles[0].passed:
                score +=10
                obstacles.remove(hitted_obstacles[0])# --更新屏幕
        updateFrame(screen, obstacles, skier, score)
        clock.tick(cfg.FPS)'''run'''if __name__ =='__main__':
    main()

**二:配置文件 -

cfg.py

:**

'''配置文件'''import os

'''FPS'''
FPS =40'''游戏屏幕大小'''
SCREENSIZE =(640,640)'''图片路径'''
SKIER_IMAGE_PATHS =[
    os.path.join(os.getcwd(),'resources/images/skier_forward.png'),
    os.path.join(os.getcwd(),'resources/images/skier_right1.png'),
    os.path.join(os.getcwd(),'resources/images/skier_right2.png'),
    os.path.join(os.getcwd(),'resources/images/skier_left2.png'),
    os.path.join(os.getcwd(),'resources/images/skier_left1.png'),
    os.path.join(os.getcwd(),'resources/images/skier_fall.png')]
OBSTACLE_PATHS ={'tree': os.path.join(os.getcwd(),'resources/images/tree.png'),'flag': os.path.join(os.getcwd(),'resources/images/flag.png')}'''背景音乐路径'''
BGMPATH = os.path.join(os.getcwd(),'resources/music/bgm.mp3')'''字体路径'''
FONTPATH = os.path.join(os.getcwd(),'resources/font/FZSTK.TTF')

**三:素材包 -

resources

:**

素材包大家根据配置文件自己配置就好

或者私信我发你

最后祝大家大雪节气快乐


本文转载自: https://blog.csdn.net/qiao_yue/article/details/134867909
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