0


html5 canvas带音效的新年烟花特效,真的好看极了

花了半个小时写的代码,这个html5 canvas新年烟花一定不会让大家失望!

首先我们看下静态的效果图:

文章末尾有动态的效果图,滑动即可看到!

如果大家源码下载效果出不来可以加我的前端学习群:733581373(可以下载烟花源码以及直播学习编程技术)!

JavaScript代码如下:

$(function() {
    var canvas = $('#canvas')[0];
    canvas.width = $(window).width();
    canvas.height = $(window).height();
    var ctx = canvas.getContext('2d');

    // resize
    $(window).on('resize', function() {
        canvas.width = $(window).width();
        canvas.height = $(window).height();
        ctx.fillStyle = '#000003';
        ctx.fillRect(0, 0, canvas.width, canvas.height);
        center = { x: canvas.width / 2, y: canvas.height / 2 };
    });

    // init
    ctx.fillStyle = '#000003';
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    // objects
    var listFire = [];
    var listFirework = [];
    var listText = [];
    var listSpecial = [];
    var listSpark = [];
    var lights = [];
    var fireNumber = 10;
    var center = { x: canvas.width / 2, y: canvas.height / 2 };
    var range = 100;
    var fired = 0;
    var onHold = 0;
    var supprise = false;
    var textIndex = 0;
    var actions = [makeDoubleFullCircleFirework, makePlanetCircleFirework, makeFullCircleFirework, makeDoubleCircleFirework, makeHeartFirework, makeCircleFirework, makeRandomFirework];
    for (var i = 0; i < fireNumber; i++) {
        var fire = {
            x: Math.random() * range / 2 - range / 4 + center.x,
            y: Math.random() * range * 2.5 + canvas.height,
            size: Math.random() + 0.5,
            fill: '#ff3',
            vx: Math.random() - 0.5,
            vy: -(Math.random() + 4),
            ax: Math.random() * 0.06 - 0.03,
            delay: Math.round(Math.random() * range) + range * 4,
            hold: false,
            alpha: 1,
            far: Math.random() * range + (center.y - range)
        };
        fire.base = {
            x: fire.x,
            y: fire.y,
            vx: fire.vx,
            vy: fire.vy
        };
        //
        listFire.push(fire);
        // play sound
        playLaunchSound();
    }
    // define array of sound
    var listExpSound = $('audio.exp');
    var listLaunchSound = $('audio.launch');

    // define array position of text
    var textString = 'happylunarnewyear2018';
    var textMatrix = [
        4.5, 0, 5.5, 0, 6.5, 0, 7.5, 0, 8.5, 0,
        0, 1, 1, 1, 2, 1, 3, 1, 4, 1, 6, 1, 7, 1, 8, 1, 10, 1, 11, 1, 12, 1, 13, 1,
        5, 2, 6, 2, 7, 2, 8, 2
    ]
    var chars = {
        h: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
            1, 3, 2, 3, 3, 3, 4, 3,
            5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7
        ],
        a: [
            2, 0, 2, 1, 2, 2, 1, 2, 1, 3, 1, 4, 1, 5, 0, 5, 0, 6, 0, 7, 2, 5,
            3, 0, 3, 1, 3, 2, 4, 2, 4, 3, 4, 4, 4, 1, 5, 5, 5, 6, 5, 7, 3, 5
        ],
        p: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
            1, 0, 2, 0, 3, 0, 4, 1, 5, 2, 4, 3, 3, 4, 2, 4, 1, 4
        ],
        y: [
            0, 0, 0, 1, 1, 1, 1, 2, 1, 3, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7,
            3, 2, 3, 3, 4, 1, 4, 2, 5, 0, 5, 1
        ],
        l: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
            1, 7, 2, 7, 3, 7, 4, 7, 5, 7
        ],
        u: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6,
            1, 7, 2, 7, 3, 7, 4, 7,
            5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6
        ],
        n: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
            1, 1, 1, 2, 2, 2, 2, 3, 2, 4, 3, 4, 3, 5, 4, 5, 4, 6,
            5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7
        ],
        e: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
            1, 0, 2, 0, 3, 0, 4, 0, 5, 0,
            1, 3, 2, 3, 3, 3, 4, 3,
            1, 7, 2, 7, 3, 7, 4, 7, 5, 7
        ],
        w: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 6,
            2, 1, 2, 2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 3, 7,
            5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 4, 5, 4, 6
        ],
        r: [
            0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
            1, 0, 2, 0, 3, 0, 4, 1, 5, 2, 4, 3, 3, 4, 2, 4, 1, 4,
            1, 5, 2, 5, 3, 6, 4, 6, 5, 7
        ],
        2: [
            0, 1, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 5, 1, 5, 2, 5, 3,
            4, 3, 3, 3, 2, 3, 2, 4, 1, 4, 1, 5,
            0, 5, 0, 6, 0, 7, 1, 7, 2, 7, 3, 7, 4, 7, 5, 7, 5, 6
        ],
        0: [
            0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6,
            1, 0, 2, 0, 3, 0, 4, 0,
            1, 7, 2, 7, 3, 7, 4, 7,
            5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6
        ],
        1: [
            1, 2, 2, 2, 2, 1, 3, 1, 3, 0,
            4, 0, 4, 1, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6, 4, 7,
            1, 7, 2, 7, 3, 7, 5, 7
        ],
        7: [
            0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0,
            5, 1, 5, 2, 5, 3, 4, 3, 4, 4,
            3, 4, 3, 5, 3, 6, 3, 7
        ]
    }

    function initText() {
        var i = textIndex;
        var velocity = Math.random() * 0.25 + 1;
        var shift = { x: -(Math.random() + 2), y: -(Math.random() + 3) };
        var char = chars[textString[i]];
        var width = 80;
        var half = 6.5 * width;
        var left = textMatrix[i * 2] * width - half;
        var top = textMatrix[i * 2 + 1] * range * 1.2 - range * 2.4;
        for (var j = 0; j < fireNumber * char.length * 0.25; j++) {
            var rand = Math.floor(Math.random() * char.length * 0.5);
            var x = char[rand * 2] + shift.x;
            var y = char[rand * 2 + 1] + shift.y;
            var text = {
                x: center.x + left * 0.9,
                y: center.y + top,
                left: center.x + left,
                size: Math.random() + 0.5,
                fill: '#ff3',
                vx: x * (velocity + (Math.random() - 0.5) * 0.5),
                vy: y * (velocity + (Math.random() - 0.5) * 0.5),
                ay: 0.08,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            }
            text.base = {
                life: text.life,
                size: text.size,
            };
            text.direct = (text.left - text.x) * 0.08;
            listText.push(text);
        }
        // play sound
        playExpSound();
        //
        lights.push({ x: center.x + left * 0.9, y: center.y + top, color: text.fill, radius: range * 2 });
        if (++textIndex < textString.length) {
            setTimeout(initText, 10);
        }
        else {
            textIndex = 0;
        }
    }

    function initSpark() {
        var x = Math.random() * range * 3 - range * 1.5 + center.x;
        var vx = Math.random() - 0.5;
        var vy = -(Math.random() + 4);
        var ax = Math.random() * 0.04 - 0.02;
        var far = Math.random() * range * 4 - range + center.y;
        var direct = ax * 10 * Math.PI;
        var max = fireNumber * 0.5;
        for (var i = 0; i < max; i++) {
            var special = {
                x: x,
                y: Math.random() * range * 0.25 + canvas.height,
                size: Math.random() + 2,
                fill: '#ff3',
                vx: vx,
                vy: vy,
                ax: ax,
                direct: direct,
                alpha: 1
            };
            special.far = far - (special.y - canvas.height);
            listSpecial.push(special);
            // play sound
            playLaunchSound();
        }
    }

    function randColor() {
        var r = Math.floor(Math.random() * 256);
        var g = Math.floor(Math.random() * 256);
        var b = Math.floor(Math.random() * 256);
        var color = 'rgb($r, $g, $b)';
        color = color.replace('$r', r);
        color = color.replace('$g', g);
        color = color.replace('$b', b);
        return color;
    }

    function playExpSound() {
        var sound = listExpSound[Math.floor(Math.random() * listExpSound.length)];
        sound.volume = Math.random() * 0.4 + 0.1;
        sound.play();
    }

    function playLaunchSound() {
        setTimeout(function() {
            var sound = listLaunchSound[Math.floor(Math.random() * listLaunchSound.length)];
            sound.volume = 0.05;
            sound.play();
        }, 200);
    }

    function makeCircleFirework(fire) {
        var color = randColor();
        var velocity = Math.random() * 2 + 6;
        var max = fireNumber * 5;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.04,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 2
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return color;
    }

    function makeDoubleCircleFirework(fire) {
        var color = randColor();
        var velocity = Math.random() * 2 + 8;
        var max = fireNumber * 3;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.04,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        color = randColor();
        velocity = Math.random() * 3 + 4;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.04,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return color;
    }

    function makePlanetCircleFirework(fire) {
        var color = '#aa0609';
        var velocity = Math.random() * 2 + 4;
        var max = fireNumber * 2;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.04,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        max = fireNumber * 4;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity * Math.random(),
                vy: Math.sin(rad) * velocity * Math.random(),
                ay: 0.04,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        max = fireNumber * 3;
        color = '#ff9';
        var rotate = Math.random() * Math.PI * 2;
        var vx = velocity *  (Math.random() + 2);
        var vy = velocity * 0.6;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            // calc x, y for ellipse
            var cx = Math.cos(rad) * vx + (Math.random() - 0.5) * 0.5;
            var cy = Math.sin(rad) * vy + (Math.random() - 0.5) * 0.5;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: cx * Math.cos(rotate) - cy * Math.sin(rotate), // rotate x ellipse
                vy: cx * Math.sin(rotate) + cy * Math.cos(rotate), // rotate y ellipse
                ay: 0.02,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return '#aa0609';
    }

    function makeFullCircleFirework(fire) {
        var color = randColor();
        var velocity = Math.random() * 8 + 8;
        var max = fireNumber * 3;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.06,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        max = fireNumber * Math.round(Math.random() * 4 + 4);
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity * Math.random(),
                vy: Math.sin(rad) * velocity * Math.random(),
                ay: 0.06,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return color;
    }

    function makeDoubleFullCircleFirework(fire) {
        var color = randColor();
        var velocity = Math.random() * 8 + 8;
        var max = fireNumber * 3;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.04,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        color = randColor();
        velocity = Math.random() * 3 + 4;
        max = fireNumber * 2;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.06,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        max = fireNumber * 4;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * velocity * Math.random(),
                vy: Math.sin(rad) * velocity * Math.random(),
                ay: 0.06,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return color;
    }

    function makeHeartFirework(fire) {
        var color = randColor();
        var velocity = Math.random() * 3 + 3;
        var max = fireNumber * 5;
        var rotate = Math.random() * Math.PI * 2;
        for (var i = 0; i < max; i++) {
            var rad = (i * Math.PI * 2) / max + rotate;
            var v, p;
            if (rad - rotate < Math.PI * 0.5) {
                p = (rad - rotate) / (Math.PI * 0.5);
                v = velocity + velocity * p;
            }
            else if (rad - rotate > Math.PI * 0.5 && rad - rotate < Math.PI) {
                p = (rad - rotate - Math.PI * 0.5) / (Math.PI * 0.5);
                v = velocity * (2 - p);
            }
            else if (rad - rotate > Math.PI && rad - rotate < Math.PI * 1.5) {
                p = (rad - rotate - Math.PI) / (Math.PI * 0.5);
                v = velocity * (1 - p);
            }
            else if (rad - rotate > Math.PI * 1.5 && rad - rotate < Math.PI * 2) {
                p = (rad - rotate - Math.PI * 1.5) / (Math.PI * 0.5);
                v = velocity * p;
            }
            else {
                v = velocity;
            }
            v = v + (Math.random() - 0.5) * 0.25;
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.cos(rad) * v,
                vy: Math.sin(rad) * v,
                ay: 0.02,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 1.5
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return color;
    }

    function makeRandomFirework(fire) {
        var color = randColor();
        for (var i = 0; i < fireNumber * 5; i++) {
            var firework = {
                x: fire.x,
                y: fire.y,
                size: Math.random() + 1.5,
                fill: color,
                vx: Math.random() * 15 - 7.5,
                vy: Math.random() * -15 + 5,
                ay: 0.05,
                alpha: 1,
                life: Math.round(Math.random() * range / 2) + range / 2
            };
            firework.base = {
                life: firework.life,
                size: firework.size
            };
            listFirework.push(firework);
        }
        return color;
    }

    function makeSpark(special) {
        var color = special.fill;
        var velocity = Math.random() * 6 + 12;
        var max = fireNumber;
        for (var i = 0; i < max; i++) {
            var rad = (Math.random() * Math.PI * 0.3 + Math.PI * 0.35) + Math.PI + special.direct;
            var spark = {
                x: special.x,
                y: special.y,
                size: Math.random() + 1,
                fill: color,
                vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                ay: 0.02,
                alpha: 1,
                rad: rad,
                direct: special.direct,
                chain: Math.round(Math.random() * 2) + 2,
                life: Math.round(Math.random() * range / 2) + range / 2
            };
            spark.base = {
                life: spark.life,
                velocity: velocity
            };
            listSpark.push(spark);
        }
        return color;
    }

    function chainSpark(parentSpark) {
        var color = parentSpark.fill;
        if (parentSpark.chain > 0) {
            var velocity = parentSpark.base.velocity * 0.6;
            var max = Math.round(Math.random() * 5);
            for (var i = 0; i < max; i++) {
                var rad = (Math.random() * Math.PI * 0.3 - Math.PI * 0.15) + parentSpark.rad + parentSpark.direct;
                var spark = {
                    x: parentSpark.x,
                    y: parentSpark.y,
                    size: parentSpark.size * 0.6,
                    fill: color,
                    vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
                    vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
                    ay: 0.02,
                    alpha: 1,
                    rad: rad,
                    direct: parentSpark.direct,
                    chain: parentSpark.chain,
                    life: parentSpark.base.life * 0.8
                };
                spark.base = {
                    life: spark.life,
                    size: spark.size,
                    velocity: velocity
                };
                listSpark.push(spark);
            }

            if (Math.random() > 0.9 && parentSpark.chain > 1) {
                // play sound
                playExpSound();
            }
        }
        return color;
    }

    (function loop() {
        requestAnimationFrame(loop);
        update();
        draw();
    })();

    function update() {
        // update fire logic
        for (var i = 0; i < listFire.length; i++) {
            var fire = listFire[i];
            //
            if (fire.y <= fire.far) {
                // play sound
                playExpSound();
                // case add firework
                fired++;
                var color = actions[Math.floor(Math.random() * actions.length)](fire);
                // light
                lights.push({ x: fire.x, y: fire.y, color: color, radius: range * 2 });
                // reset
                fire.y = fire.base.y;
                fire.x = fire.base.x;
                // special
                if (fired % 33 == 0) {
                    initSpark();
                }
                // on hold
                supprise = fired % 100 == 0 ? true : supprise;
                if (supprise) {
                    fire.vx = 0;
                    fire.vy = 0;
                    fire.ax = 0;
                    fire.hold = true;
                    onHold++;
                }
                else {
                    fire.vx = fire.base.vx;
                    fire.vy = fire.base.vy;
                    fire.ax = Math.random() * 0.06 - 0.03;
                    // play sound
                    playLaunchSound();
                }
            }
            //
            if (fire.hold && fire.delay <= 0) {
                onHold--;
                fire.hold = false;
                fire.delay = Math.round(Math.random() * range) + range * 4;
                fire.vx = fire.base.vx;
                fire.vy = fire.base.vy;
                fire.ax = Math.random() * 0.06 - 0.03;
                fire.alpha = 1;
                // play sound
                playLaunchSound();
            }
            else if (fire.hold && fire.delay > 0) {
                fire.delay--;
            }
            else {
                fire.x += fire.vx;
                fire.y += fire.vy;
                fire.vx += fire.ax;
                fire.alpha = (fire.y - fire.far) / fire.far;
            }
        }

        // update firework logic
        for (var i = listFirework.length - 1; i >= 0; i--) {
            var firework = listFirework[i];
            if (firework) {
                firework.vx *= 0.9;
                firework.vy *= 0.9;
                firework.x += firework.vx;
                firework.y += firework.vy;
                firework.vy += firework.ay;
                firework.alpha = firework.life / firework.base.life;
                firework.size = firework.alpha * firework.base.size;
                firework.alpha = firework.alpha > 0.6 ? 1 : firework.alpha;
                //
                firework.life--;
                if (firework.life <= 0) {
                    listFirework.splice(i, 1);
                }
            }
        }

        // supprise happy new year!
        if (supprise && onHold == 10) {
            supprise = false;
            setTimeout(initText, 3000);
        }

        // update text logic
        for (var i = listText.length - 1; i >= 0; i--) {
            var text = listText[i];
            text.vx *= 0.9;
            text.vy *= 0.9;
            text.direct *= 0.9;
            text.x += text.vx + text.direct;
            text.y += text.vy;
            text.vy += text.ay;
            text.alpha = text.life / text.base.life;
            text.size = text.alpha * text.base.size;
            text.alpha = text.alpha > 0.6 ? 1 : text.alpha;
            //
            text.life--;
            if (text.life <= 0) {
                listText.splice(i, 1);
            }
        }

        // update special logic
        for (var i = listSpecial.length - 1; i >= 0; i--) {
            var special = listSpecial[i];
            if (special.y <= special.far) {
                // play sound
                playExpSound();
                // light
                lights.push({ x: special.x, y: special.y, color: special.fill, alpha: 0.02, radius: range * 2 });
                //
                makeSpark(special);
                // remove from list
                listSpecial.splice(i, 1);
            }
            else {
                special.x += special.vx;
                special.y += special.vy;
                special.vx += special.ax;
                special.alpha = (special.y - special.far) / special.far;
            }
        }

        // update spark logic
        for (var i = listSpark.length - 1; i >= 0; i--) {
            var spark = listSpark[i];
            if (spark) {
                spark.vx *= 0.9;
                spark.vy *= 0.9;
                spark.x += spark.vx;
                spark.y += spark.vy;
                spark.vy += spark.ay;
                spark.alpha = spark.life / spark.base.life + 0.2;
                //
                spark.life--;
                if (spark.life < spark.base.life * 0.8 && spark.life > 0) {
                    //
                    spark.chain--;
                    chainSpark(spark);
                }
                if (spark.life <= 0) {
                    listSpark.splice(i, 1);
                }
            }
        }
    }

    function draw() {
        // clear
        ctx.globalCompositeOperation = 'source-over';
        ctx.globalAlpha = 0.2;
        ctx.fillStyle = '#000003';
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        // re-draw
        ctx.globalCompositeOperation = 'screen';
        for (var i = 0; i < listFire.length; i++) {
            var fire = listFire[i];
            ctx.globalAlpha = fire.alpha;
            ctx.beginPath();
            ctx.arc(fire.x, fire.y, fire.size, 0, Math.PI * 2);
            ctx.closePath();
            ctx.fillStyle = fire.fill;
            ctx.fill();
        }

        for (var i = 0; i < listFirework.length; i++) {
            var firework = listFirework[i];
            ctx.globalAlpha = firework.alpha;
            ctx.beginPath();
            ctx.arc(firework.x, firework.y, firework.size, 0, Math.PI * 2);
            ctx.closePath();
            ctx.fillStyle = firework.fill;
            ctx.fill();
        }

        for (var i = 0; i < listSpecial.length; i++) {
            var special = listSpecial[i];
            ctx.globalAlpha = special.alpha;
            // ctx.beginPath();
            // ctx.arc(special.x, special.y, special.size, 0, Math.PI * 2);
            // ctx.closePath();
            // ctx.fill();
            ctx.fillStyle = special.fill;
            ctx.fillRect(special.x - special.size, special.y - special.size, special.size * 2, special.size *2);
        }

        for (var i = 0; i < listSpark.length; i++) {
            var spark = listSpark[i];
            ctx.globalAlpha = spark.alpha;
            // ctx.beginPath();
            // ctx.arc(spark.x, spark.y, spark.size, 0, Math.PI * 2);
            // ctx.closePath();
            // ctx.fill();
            ctx.fillStyle = spark.fill;
            ctx.fillRect(spark.x - spark.size, spark.y - spark.size, spark.size * 2, spark.size *2);
        }

        // light effect
        while (lights.length) {
            var light = lights.pop();
            var gradient = ctx.createRadialGradient(light.x, light.y, 0, light.x, light.y, light.radius);
            gradient.addColorStop(0, '#fff');
            gradient.addColorStop(0.2, light.color);
            gradient.addColorStop(0.8, 'rgba(0, 0, 0, 0)');
            gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
            ctx.globalAlpha = light.alpha ? light.alpha : 0.25;
            ctx.fillStyle = gradient;
            ctx.fillRect(light.x - light.radius, light.y - light.radius, light.radius * 2, light.radius * 2);
        }

        // supprise: HAPPY LUNAR NEW YEAR 2018!
        for (var i = 0; i < listText.length; i++) {
            var text = listText[i];
            ctx.globalAlpha = text.alpha;
            ctx.fillStyle = text.fill;
            ctx.fillRect(text.x - text.size, text.y - text.size, text.size * 2, text.size * 2);
        }
    }
})

index首页代码如下:

<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>新年快乐</title>
<link rel="stylesheet" href="css/style.css">
</head>

<body>

<canvas id="canvas"></canvas>

<div class="block-audio">
  <audio class="exp" src="m/exp1.mp3" controls></audio>
  <audio class="exp" src="m/exp1.mp3" controls></audio>
  <audio class="exp" src="m/exp1.mp3" controls></audio>
  <audio class="exp" src="m/exp2.mp3" controls></audio>
  <audio class="exp" src="m/exp2.mp3" controls></audio>
  <audio class="exp" src="m/exp2.mp3" controls></audio>
  <audio class="exp" src="m/exp3.mp3" controls></audio>
  <audio class="exp" src="m/exp3.mp3" controls></audio>
  <audio class="exp" src="m/exp3.mp3" controls></audio>
  <audio class="exp" src="m/exp4.mp3" controls></audio>
  <audio class="exp" src="m/exp4.mp3" controls></audio>
  <audio class="exp" src="m/exp4.mp3" controls></audio>
  <audio class="exp" src="m/exp5.mp3" controls></audio>
  <audio class="exp" src="m/exp5.mp3" controls></audio>
  <audio class="exp" src="m/exp5.mp3" controls></audio>
  <audio class="exp" src="m/exp6.mp3" controls></audio>
  <audio class="exp" src="m/exp6.mp3" controls></audio>
  <audio class="exp" src="m/exp6.mp3" controls></audio>
  <audio class="exp" src="m/exp7.mp3" controls></audio>
  <audio class="exp" src="m/exp7.mp3" controls></audio>
  <audio class="exp" src="m/exp7.mp3" controls></audio>
  <audio class="exp" src="m/exp8.mp3" controls></audio>
  <audio class="exp" src="m/exp8.mp3" controls></audio>
  <audio class="exp" src="m/exp8.mp3" controls></audio>
  <audio class="launch" src="m/launch1.mp3" controls></audio>
  <audio class="launch" src="m/launch1.mp3" controls></audio>
  <audio class="launch" src="m/launch2.mp3" controls></audio>
  <audio class="launch" src="m/launch2.mp3" controls></audio>
  <audio class="launch" src="m/launch3.mp3" controls></audio>
  <audio class="launch" src="m/launch3.mp3" controls></audio>
  <audio class="launch" src="m/launch4.mp3" controls></audio>
  <audio class="launch" src="m/launch4.mp3" controls></audio>
  <audio class="launch" src="m/launch5.mp3" controls></audio>
  <audio class="launch" src="m/launch5.mp3" controls></audio>
</div>

<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript" src="js/index.js"></script>

</body>
</html>

css代码如下:

canvas {
  display: block;
}

.block-audio {
  display: none;
}
body{padding: 0px;margin: 0px}

最后运行烟花特效动态图如下:

效果图有点模糊, 但是真的好看,大家可以拿到源码可以看看!

如果大家源码下载效果出不来可以加我的前端学习群:733581373(可以下载烟花源码以及直播学习编程技术)!

最后谢谢大家的支持!

标签: html5 html css3

本文转载自: https://blog.csdn.net/webxh6/article/details/122095346
版权归原作者 IT-博通哥 所有, 如有侵权,请联系我们删除。

“html5 canvas带音效的新年烟花特效,真的好看极了”的评论:

还没有评论