前言
俄罗斯方块是一个最初由阿列克谢帕吉特诺夫在苏联设计和编程的益智类视频游戏。
《俄罗斯方块》的基本规则是移动、旋转和摆放游戏自动输出的各种方块,使之排列成完整的一行或多行并且消除得分。
用java语言实现,采用了swing技术进行了界面化处理,设计思路用了面向对象思想。
主要需求
由小方块组成的不同形状的板块陆续从屏幕上方落下来,玩家通过调整板块的位置和方向,使它们在屏幕底部拼出完整的一条或几条。这些完整的横条会随即消失,给新落下来的板块腾出空间,与此同时,玩家得到分数奖励。没有被消除掉的方块不断堆积起来,一旦堆到屏幕顶端,玩家便告输,游戏结束。
主要设计
1、用键盘操作,"←"左移一格;"→"右移一格;"↑"旋转方块;↓ 方块丢下(方块下落到底)
2、一旦堆到屏幕顶端,游戏结束
3、设计不同的方块
4、设计方块下落的速度
5、设计分数系统
功能截图
游戏启动页
开始游戏
游戏结束
代码实现
窗口设计类
publicclassWindowsextendsJFrame{privateToolkit took =null;privatestaticint width=470;//宽privatestaticint height =680;//高privatestaticint width_g =10;//游戏区域privatestaticint height_g =22;//privatestaticint size =30;//方块大小privatestaticint space=10;//坐标距边界间隔Map map =newMap(width_g,height_g);//地图坐标ArrayList<Diamonds> ds =newArrayList<Diamonds>();//方块数组privateboolean game=false;//游戏开始privateint flag =0;//游戏状态【暂停:0,继续:1】privateJLabel jl2;privateJButton jb1;privateint speed =500;//速度privateint score =0;//分数privateint[] scores =newint[4];//排名publicstaticvoidmain(String[] args){Windows win =newWindows();
win.run();}publicvoidrun(){init();try{while(true){if(game&&flag==1){
ds.get(ds.size()-2).movement(map);if(!ds.get(ds.size()-2).isStatus()){//判断游戏是否失败if(ds.get((ds.size()-2)).getY()<=3){
game=false;//重置游戏参数
ds =newArrayList<Diamonds>();
map =newMap(width_g,height_g);JOptionPane.showMessageDialog(newJFrame().getContentPane(),"游戏结束!\n您获得【"+score+"】点分数");
score=0;
jl2.setText("分数: "+score);
jb1.setEnabled(true);
jb1.setText("重新开始");}else{//消除判断
score=map.dispel(score);
jl2.setText("分数: "+score);//生成新方块Diamonds diamonds =newDiamonds(width_g);
ds.add(diamonds);}}}repaint();Thread.sleep(speed);}}catch(InterruptedException e){
e.printStackTrace();}}//窗口加载publicvoidinit(){//界面设置this.setTitle("俄罗斯方块");//标题this.setSize(width, height);//界面大小
took =Toolkit.getDefaultToolkit();Dimension dm = took.getScreenSize();int swidth =(dm.width - width)/2;int sheight =(dm.height - height)/2;this.setLocation(swidth, sheight);//容器JPanel p1 =newJPanel();//地图JPanel p2 =newJPanel();//俄罗斯方块控制界面JPanel p3 =newJPanel();//按钮JPanel p4 =newJPanel();//说明//图形绘制容器JPanel contentPane =newPaintPanel();setContentPane(contentPane);//标签JLabel jl1 =newJLabel("俄罗斯方块控制界面");
jl2 =newJLabel("分数: "+score);JLabel jl3 =newJLabel("游戏说明:");//按钮
jb1 =newJButton("游戏开始");JButton jb2 =newJButton("难度选择");JButton jb3 =newJButton("继续/暂停");JButton jb4 =newJButton("游戏退出");JButton jb5 =newJButton("高级");JButton jb6 =newJButton("中级");JButton jb7 =newJButton("低级");JButton jb8 =newJButton("显示排名");//文本JTextArea jta =newJTextArea("1.点击【游戏开始】按钮开始游戏。"+"\n2.游戏中可随时暂停,使用方向键可继续游戏"+"\n3.用键盘操作,\"←\"左移一格;\"→\"右移一格;\"↑\"旋转方块;↓ 方块丢下(方块下落到底)",50,9);
jta.setSelectionColor(Color.RED);
jta.setEditable(false);
jta.setLineWrap(true);//布局this.setLayout(newBorderLayout(5,5));
p2.setLayout(newGridLayout(2,1,5,5));
p3.setLayout(newGridLayout(10,1,5,5));
p4.setLayout(newBorderLayout(5,5));//设置边界
p2.setBorder(BorderFactory.createEmptyBorder(20,20,15,15));//背景颜色
p1.setBackground(newColor(255,255,255,0));
p2.setBackground(newColor(255,255,255,0));
p3.setBackground(newColor(255,255,255,0));
p4.setBackground(newColor(255,255,255,0));
jta.setBackground(Color.WHITE);//添加容器/组件
p3.add(jl1);
p3.add(jl2);
p3.add(jb1);//p3.add(jb2);
p3.add(jb3);
p3.add(jb4);
p3.add(jb8);
p4.add(jl3,BorderLayout.NORTH);
p4.add(jta,BorderLayout.CENTER);
p2.add(p3);
p2.add(p4);//主容器this.add(p1,BorderLayout.CENTER);this.add(p2,BorderLayout.EAST);this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);this.setUndecorated(true);this.setVisible(true);this.addKeyListener(newKeyAdapter(){publicvoidkeyPressed(KeyEvent e){//游戏开始时按键有效if(ds.size()!=0){int type = ds.get(ds.size()-2).getType();int x = ds.get(ds.size()-2).getX();if(e.getKeyCode()==KeyEvent.VK_LEFT){
ds.get(ds.size()-2).left(map);}if(e.getKeyCode()==KeyEvent.VK_RIGHT){
ds.get(ds.size()-2).right(map);}if(e.getKeyCode()==KeyEvent.VK_UP){if(type<=1){//可能在转换过程发生越界的解决办法if(type==1){if(x>=width_g-3){
ds.get(ds.size()-2).setX(width_g-4);}}
ds.get(ds.size()-2).setType(type==0?1:0);}elseif(type<=5){if(type==3||type==5){if(x==width_g-2){
ds.get(ds.size()-2).setX(width_g-3);}}
ds.get(ds.size()-2).setType(type==5?2:++type);}elseif(type<=9){
ds.get(ds.size()-2).setType(type==9?6:++type);}elseif(type<=10){
ds.get(ds.size()-2).setType(10);}elseif(type<=14){if(type==12||type==14){if(x==width_g-2){
ds.get(ds.size()-2).setX(width_g-3);}}
ds.get(ds.size()-2).setType(type==14?11:++type);}elseif(type<=18){if(type==16||type==18){if(x==width_g-2){
ds.get(ds.size()-2).setX(width_g-3);}}
ds.get(ds.size()-2).setType(type==18?15:++type);}}}if(e.getKeyCode()==KeyEvent.VK_DOWN){
speed =100;}}publicvoidkeyReleased(KeyEvent e){if(e.getKeyCode()==KeyEvent.VK_DOWN){
speed =500;}}});//游戏开始
jb1.addMouseListener(newMouseAdapter(){@OverridepublicvoidmouseClicked(MouseEvent e){requestFocus();//生成第一个方块Diamonds diamonds =newDiamonds(width_g);
ds.add(diamonds);//生成提示方块Diamonds point =newDiamonds(width_g);
ds.add(point);//游戏开始
game=true;
flag=1;//游戏开始后禁止使用
jb1.setEnabled(false);}});//退出
jb4.addMouseListener(newMouseAdapter(){@OverridepublicvoidmouseClicked(MouseEvent e){System.exit(0);}});//暂停/继续
jb3.addMouseListener(newMouseAdapter(){@OverridepublicvoidmouseClicked(MouseEvent e){if(flag==0){
flag=1;}else{
flag=0;}requestFocus();}});}//重写paintComponent(图形绘制)privateclassPaintPanelextendsJPanel{@OverrideprotectedvoidpaintComponent(Graphics g){//还原size的值
size=30;//绘制边界
g.setColor(Color.GRAY);
g.fillRect(0,0, width-149, height-1);
g.setColor(Color.PINK);
g.fillRect(width-149,0,148, height-1);
g.setColor(Color.BLACK);
g.drawLine(width-149,0, width-149, height-1);
g.drawRect(0,0, width-1, height-1);
g.setColor(Color.WHITE);
g.fillRect(space, space, width_g*size, height_g*size);
g.setColor(Color.BLACK);
g.drawRect(space, space, width_g*size, height_g*size);
g.drawLine(space, space+3*size, space+width_g*size, space+3*size);//提示框
g.setColor(Color.WHITE);
g.fillRect(width-135,222,4*size,4*size);
g.setColor(Color.BLACK);
g.drawRect(width-135,222,4*size,4*size);if(game){Color[][] color_xy = map.getColor();int[][] map_xy = map.getMap();//绘制地图for(int i=0;i<width_g;i++){for(int j=0;j<height_g;j++){// 绘制网格线,可注释
g.drawRect(i*size+space, j*size+space, size, size);if(map_xy[i][j]==1){//g.setColor(color_xy[i][j]);
g.setColor(Color.BLUE);
g.fillRect(i*size+space, j*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(i*size+space, j*size+space, size, size);}}}//绘制可移动的方块int type=ds.get(ds.size()-2).getType();int x=ds.get(ds.size()-2).getX();int y=ds.get(ds.size()-2).getY();Color color = ds.get(ds.size()-2).getColor();//绘制提示方块int typeO=ds.get(ds.size()-1).getType();int xO=width-100;int yO=260;Color colorO = ds.get(ds.size()-1).getColor();//绘制图形//图形一,两种形态if(type==0){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+2)*size+space, y*size+space, size, size);
g.fillRect((x+3)*size+space, y*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+2)*size+space, y*size+space, size, size);
g.drawRect((x+3)*size+space, y*size+space, size, size);}if(type==1){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect(x*size+space,(y+2)*size+space, size, size);
g.fillRect(x*size+space,(y+3)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect(x*size+space,(y+2)*size+space, size, size);
g.drawRect(x*size+space,(y+3)*size+space, size, size);}//图形二,四种形态if(type==2){
g.setColor(color);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect((x+2)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect((x+2)*size+space,(y+1)*size+space, size, size);}if(type==3){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect(x*size+space,(y+2)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect(x*size+space,(y+2)*size+space, size, size);}if(type==4){
g.setColor(color);
g.fillRect((x)*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+2)*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+2)*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);}if(type==5){
g.setColor(color);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+2)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+2)*size+space, size, size);}//图形三,四种形态if(type==6){
g.setColor(color);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);}if(type==7){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);}if(type==8){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);}if(type==9){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);}//图形四,一种形态if(type==10){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);}//图形五,三种形态if(type==11){
g.setColor(color);
g.fillRect((x+2)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect((x+2)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect((x+2)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect((x+2)*size+space,(y+1)*size+space, size, size);}if(type==12){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+2)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+2)*size+space, size, size);}if(type==13){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+2)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+2)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);}if(type==14){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect(x*size+space,(y+2)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+2)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect(x*size+space,(y+2)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+2)*size+space, size, size);}//图形六,三种形态if(type==15){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect((x+2)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect((x+2)*size+space,(y+1)*size+space, size, size);}if(type==16){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect(x*size+space,(y+1)*size+space, size, size);
g.fillRect(x*size+space,(y+2)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect(x*size+space,(y+1)*size+space, size, size);
g.drawRect(x*size+space,(y+2)*size+space, size, size);}if(type==17){
g.setColor(color);
g.fillRect(x*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+2)*size+space, y*size+space, size, size);
g.fillRect((x+2)*size+space,(y+1)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect(x*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+2)*size+space, y*size+space, size, size);
g.drawRect((x+2)*size+space,(y+1)*size+space, size, size);}if(type==18){
g.setColor(color);
g.fillRect((x+1)*size+space, y*size+space, size, size);
g.fillRect((x+1)*size+space,(y+1)*size+space, size, size);
g.fillRect(x*size+space,(y+2)*size+space, size, size);
g.fillRect((x+1)*size+space,(y+2)*size+space, size, size);
g.setColor(Color.BLACK);
g.drawRect((x+1)*size+space, y*size+space, size, size);
g.drawRect((x+1)*size+space,(y+1)*size+space, size, size);
g.drawRect(x*size+space,(y+2)*size+space, size, size);
g.drawRect((x+1)*size+space,(y+2)*size+space, size, size);}//绘制提示图形
size=(int)(size/1.5);if(typeO==0){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(xO+size, yO, size, size);
g.fillRect(xO+size*2, yO, size, size);
g.fillRect(xO+size*3, yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(xO+size, yO, size, size);
g.drawRect(xO+size*2, yO, size, size);
g.drawRect(xO+size*3, yO, size, size);}if(typeO==1){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(xO,2*size+yO, size, size);
g.fillRect(xO,3*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(xO,2*size+yO, size, size);
g.drawRect(xO,3*size+yO, size, size);}//图形二,四种形态if(typeO==2){
g.setColor(colorO);
g.fillRect(size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(2*size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(2*size+xO, size+yO, size, size);}if(typeO==3){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(xO,2*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(xO,2*size+yO, size, size);}if(typeO==4){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(2*size+xO, yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(2*size+xO, yO, size, size);
g.drawRect(size+xO, size+yO, size, size);}if(typeO==5){
g.setColor(colorO);
g.fillRect(size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(size+xO,2*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(size+xO,2*size+yO, size, size);}//图形三,四种形态if(typeO==6){
g.setColor(colorO);
g.fillRect(size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);}if(typeO==7){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);}if(typeO==8){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);}if(typeO==9){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(size+xO, size+yO, size, size);}//图形四,一种形态if(typeO==10){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);}//图形五,三种形态if(typeO==11){
g.setColor(colorO);
g.fillRect(2*size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(2*size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(2*size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(2*size+xO, size+yO, size, size);}if(typeO==12){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(size+xO,2*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(size+xO,2*size+yO, size, size);}if(typeO==13){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(2*size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(2*size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);}if(typeO==14){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(xO,2*size+yO, size, size);
g.fillRect(size+xO,2*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(xO,2*size+yO, size, size);
g.drawRect(size+xO,2*size+yO, size, size);}//图形六,三种形态if(typeO==15){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(2*size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(2*size+xO, size+yO, size, size);}if(typeO==16){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(xO, size+yO, size, size);
g.fillRect(xO,2*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(xO, size+yO, size, size);
g.drawRect(xO,2*size+yO, size, size);}if(typeO==17){
g.setColor(colorO);
g.fillRect(xO, yO, size, size);
g.fillRect(size+xO, yO, size, size);
g.fillRect(2*size+xO, yO, size, size);
g.fillRect(2*size+xO, size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(xO, yO, size, size);
g.drawRect(size+xO, yO, size, size);
g.drawRect(2*size+xO, yO, size, size);
g.drawRect(2*size+xO, size+yO, size, size);}if(typeO==18){
g.setColor(colorO);
g.fillRect(size+xO, yO, size, size);
g.fillRect(size+xO, size+yO, size, size);
g.fillRect(xO,2*size+yO, size, size);
g.fillRect(size+xO,2*size+yO, size, size);
g.setColor(Color.BLACK);
g.drawRect(size+xO, yO, size, size);
g.drawRect(size+xO, size+yO, size, size);
g.drawRect(xO,2*size+yO, size, size);
g.drawRect(size+xO,2*size+yO, size, size);}}}}}
方块及相关事件设计类
/*
* 方块
*/publicclassDiamonds{privateint x;//坐标xprivateint y;//坐标yprivateColor color;//颜色privateint type;//类型Random rm =newRandom();privateboolean status=true;//状态privateint width;publicDiamonds(){super();// TODO Auto-generated constructor stub}//方块初始化publicDiamonds(int width){super();this.width = width;this.x = rm.nextInt(width-3);this.y =0;//this.color = Color.GREEN;this.color =newColor(rm.nextInt(255),rm.nextInt(255),rm.nextInt(255));this.type = rm.nextInt(16);}//向左移动publicvoidleft(Map map){int[][]map_xy = map.getMap();if(x!=0){switch(type){case0:if(map_xy[x-1][y]==0){x--;}break;case1:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0&& map_xy[x-1][y+2]==0&& map_xy[x-1][y+3]==0){x--;}break;case2:if(map_xy[x][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case3:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0&& map_xy[x-1][y+2]==0){x--;}break;case4:if(map_xy[x-1][y]==0&& map_xy[x][y+1]==0){x--;}break;case5:if(map_xy[x][y]==0&& map_xy[x-1][y+1]==0&& map_xy[x][y+2]==0){x--;}break;case6:if(map_xy[x][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case7:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case8:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case9:if(map_xy[x-1][y]==0&& map_xy[x][y+1]==0){x--;}break;case10:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case11:if(map_xy[x+1][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case12:if(map_xy[x-1][y]==0&& map_xy[x][y+1]==0&& map_xy[x][y+2]==0){x--;}break;case13:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case14:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0&& map_xy[x-1][y+2]==0){x--;}break;case15:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0){x--;}break;case16:if(map_xy[x-1][y]==0&& map_xy[x-1][y+1]==0&& map_xy[x-1][y+2]==0){x--;}break;case17:if(map_xy[x-1][y]==0&& map_xy[x+1][y+1]==0){x--;}break;case18:if(map_xy[x][y]==0&& map_xy[x][y+1]==0&& map_xy[x-1][y+2]==0){x--;}break;}}}//向右移动publicvoidright(Map map){int[][]map_xy = map.getMap();switch(type){case0:if(x<width-4&& map_xy[x+4][y]==0){x++;}break;case1:if(x<width-1&& map_xy[x+1][y]==0&& map_xy[x+1][y+1]==0&& map_xy[x+1][y+2]==0&& map_xy[x+1][y+3]==0){x++;}break;case2:if(x<width-3&& map_xy[x+2][y]==0&& map_xy[x+3][y+1]==0){x++;}break;case3:if(x<width-2&& map_xy[x+1][y]==0&& map_xy[x+2][y+1]==0&& map_xy[x+1][y+2]==0){x++;}break;case4:if(x<width-3&& map_xy[x+3][y]==0&& map_xy[x+2][y+1]==0){x++;}break;case5:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+2][y+1]==0&& map_xy[x+2][y+2]==0){x++;}break;case6:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+2][y+1]==0){x++;}break;case7:if(x<width-2&& map_xy[x+1][y]==0&& map_xy[x+2][y+1]==0){x++;}break;case8:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+1][y+1]==0){x++;}break;case9:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+2][y+1]==0){x++;}break;case10:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+2][y+1]==0){x++;}break;case11:if(x<width-3&& map_xy[x+3][y]==0&& map_xy[x+3][y+1]==0){x++;}break;case12:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+2][y+1]==0&& map_xy[x+2][y+2]==0){x++;}break;case13:if(x<width-3&& map_xy[x+3][y]==0&& map_xy[x+1][y+1]==0){x++;}break;case14:if(x<width-2&& map_xy[x+1][y]==0&& map_xy[x+1][y+1]==0&& map_xy[x+2][y+2]==0){x++;}break;case15:if(x<width-3&& map_xy[x+1][y]==0&& map_xy[x+3][y+1]==0){x++;}break;case16:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+1][y+1]==0&& map_xy[x+1][y+2]==0){x++;}break;case17:if(x<width-3&& map_xy[x+3][y]==0&& map_xy[x+3][y+1]==0){x++;}break;case18:if(x<width-2&& map_xy[x+2][y]==0&& map_xy[x+2][y+1]==0&& map_xy[x+2][y+2]==0){x++;}break;}}//向下移动publicvoidmovement(Map map){int[][]map_xy = map.getMap();Color[][]color_xy = map.getColor();//向下移动一格switch(type){case0:if(map_xy[x][y+1]==0&& map_xy[x+1][y+1]==0&& map_xy[x+2][y+1]==0&& map_xy[x+3][y+1]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x+2][y]=1;
map_xy[x+3][y]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x+2][y]=color;
color_xy[x+3][y]=color;
status=false;}break;case1:if(map_xy[x][y+4]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x][y+1]=1;
map_xy[x][y+2]=1;
map_xy[x][y+3]=1;
color_xy[x][y]=color;
color_xy[x][y+1]=color;
color_xy[x][y+2]=color;
color_xy[x][y+3]=color;
status=false;}break;case2:if(map_xy[x][y+2]==0&& map_xy[x+1][y+2]==0&& map_xy[x+2][y+2]==0){
y+=1;}else{
map_xy[x+1][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
map_xy[x+2][y+1]=1;
color_xy[x+1][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
color_xy[x+2][y+1]=color;
status=false;}break;case3:if(map_xy[x][y+3]==0&& map_xy[x+1][y+2]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
map_xy[x][y+2]=1;
color_xy[x][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
color_xy[x][y+2]=color;
status=false;}break;case4:if(map_xy[x][y+1]==0&& map_xy[x+1][y+2]==0&& map_xy[x+2][y+1]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x+2][y]=1;
map_xy[x+1][y+1]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x+2][y]=color;
color_xy[x+1][y+1]=color;
status=false;}break;case5:if(map_xy[x][y+2]==0&& map_xy[x+1][y+3]==0){
y+=1;}else{
map_xy[x+1][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
map_xy[x+1][y+2]=1;
color_xy[x+1][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
color_xy[x+1][y+2]=color;
status=false;}break;case6:if(map_xy[x][y+2]==0&& map_xy[x+1][y+2]==0){
y+=1;}else{
map_xy[x+1][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
color_xy[x+1][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
status=false;}break;case7:if(map_xy[x][y+2]==0&& map_xy[x+1][y+2]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
color_xy[x][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
status=false;}break;case8:if(map_xy[x][y+2]==0&& map_xy[x+1][y+1]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x][y+1]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x][y+1]=color;
status=false;}break;case9:if(map_xy[x][y+1]==0&& map_xy[x+1][y+2]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x+1][y+1]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x+1][y+1]=color;
status=false;}break;case10:if(map_xy[x][y+2]==0&& map_xy[x+1][y+2]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
status=false;}break;case11:if(map_xy[x][y+2]==0&& map_xy[x+1][y+2]==0&& map_xy[x+2][y+2]==0){
y+=1;}else{
map_xy[x+2][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
map_xy[x+2][y+1]=1;
color_xy[x+2][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
color_xy[x+2][y+1]=color;
status=false;}break;case12:if(map_xy[x][y+1]==0&& map_xy[x+1][y+3]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x+1][y+1]=1;
map_xy[x+1][y+2]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x+1][y+1]=color;
color_xy[x+1][y+2]=color;
status=false;}break;case13:if(map_xy[x][y+2]==0&& map_xy[x+1][y+1]==0&& map_xy[x+2][y+1]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x+2][y]=1;
map_xy[x][y+1]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x+2][y]=color;
color_xy[x][y+1]=color;
status=false;}break;case14:if(map_xy[x][y+3]==0&& map_xy[x+1][y+3]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x][y+1]=1;
map_xy[x][y+2]=1;
map_xy[x+1][y+2]=1;
color_xy[x][y]=color;
color_xy[x][y+1]=color;
color_xy[x][y+2]=color;
color_xy[x+1][y+2]=color;
status=false;}break;case15:if(map_xy[x][y+2]==0&& map_xy[x+1][y+2]==0&& map_xy[x+2][y+2]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x][y+1]=1;
map_xy[x+1][y+1]=1;
map_xy[x+2][y+1]=1;
color_xy[x][y]=color;
color_xy[x][y+1]=color;
color_xy[x+1][y+1]=color;
color_xy[x+2][y+1]=color;
status=false;}break;case16:if(map_xy[x][y+3]==0&& map_xy[x+1][y+1]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x][y+1]=1;
map_xy[x][y+2]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x][y+1]=color;
color_xy[x][y+2]=color;
status=false;}break;case17:if(map_xy[x][y+1]==0&& map_xy[x+1][y+1]==0&& map_xy[x+2][y+2]==0){
y+=1;}else{
map_xy[x][y]=1;
map_xy[x+1][y]=1;
map_xy[x+2][y]=1;
map_xy[x+2][y+1]=1;
color_xy[x][y]=color;
color_xy[x+1][y]=color;
color_xy[x+2][y]=color;
color_xy[x+2][y+1]=color;
status=false;}break;case18:if(map_xy[x][y+3]==0&& map_xy[x+1][y+3]==0){
y+=1;}else{
map_xy[x+1][y]=1;
map_xy[x+1][y+1]=1;
map_xy[x][y+2]=1;
map_xy[x+1][y+2]=1;
color_xy[x+1][y]=color;
color_xy[x+1][y+1]=color;
color_xy[x][y+2]=color;
color_xy[x+1][y+2]=color;
status=false;}break;}
map.setMap(map_xy);
map.setColor(color_xy);}publicintgetX(){return x;}publicvoidsetX(int x){this.x = x;}publicintgetY(){return y;}publicvoidsetY(int y){this.y = y;}publicColorgetColor(){return color;}publicvoidsetColor(Color color){this.color = color;}publicintgetType(){return type;}publicvoidsetType(int type){this.type = type;}publicbooleanisStatus(){return status;}publicvoidsetStatus(boolean status){this.status = status;}}
总结
通过此次的《俄罗斯方块》游戏实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。
java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。
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