0


斗地主游戏基础版

import java.util.*;

public class game {
    private String size;
    private String color;
    private int idenx;

    public game() {
    }

    public game(String size, String color,int idenx) {
        this.size = size;
        this.color = color;
        this.idenx=idenx;//牌的真正大小
    }

    public int getIdenx() {
        return idenx;
    }

    public void setIdenx(int idenx) {
        this.idenx = idenx;
    }

    public String getSize() {
        return size;
    }

    public void setSize(String size) {
        this.size = size;
    }

    public String getColor() {
        return color;
    }

    public void setColor(String color) {
        this.color = color;
    }

    @Override
    public String toString() {
        return size+color;
    }
}
class gametext{
    //定义一个静态集合存储54张牌
    public static List<game> allcards=new ArrayList<>();
    //定义静态代码块初始化牌数据
    static{//定义点数和花色
        String sizes[]={"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
        String colors[]={"♥","♠","♦","♣"};
        //组合点数和花色
        int idenx=0;//记录牌的大小
        for(String size:sizes){
            idenx++;
            for(String color:colors){
                //封装成一个牌对象
                game g=new game(size,color,idenx);
                //存到集合容器中去
                allcards.add(g);
            }
        }
        //将大小王存入  ♚大王  ♔小王
        game g1=new game("","♚",++idenx);
        game g2=new game("","♔",++idenx);
        Collections.addAll(allcards,g1,g2);
        System.out.println("新牌:"+allcards);
    }

    public static void main(String[] args) {
        //洗牌
        Collections.shuffle(allcards);//将集合元素打乱
        System.out.println("洗牌后:"+allcards);
        //发牌,定义三个玩家,将51张牌发给三个玩家,最后三张牌当做地主牌
        List<game> zhangsan=new ArrayList<>();
        List<game> Lisi=new ArrayList<>();
        List<game> wangwu=new ArrayList<>();
        for (int i = 0; i < allcards.size(); i++) {
            //拿到当前牌对象
            game g=allcards.get(i);
            if(i%3==0){
                //zhangsan接牌
                zhangsan.add(g);
            }else if(i%3==1){
                //Lisi接牌
                Lisi.add(g);
            }else if(i%3==2){
                //wangwu接牌
                wangwu.add(g);
            }
        }
        //拿到最后三张底牌,把最后三张牌截取成一个字集合
        List<game> eventual=allcards.subList(allcards.size()-3,allcards.size());
        //给玩家的牌排序
        sortcard(zhangsan);
        sortcard(Lisi);
        sortcard(wangwu);

        //输出玩家的牌
        System.out.println("张三:"+zhangsan);
        System.out.println("李四:"+Lisi);
        System.out.println("王五:"+wangwu);
        System.out.println("三张地主牌:"+eventual);

    }

    private static void sortcard(List<game> games) {
        Collections.sort(games, new Comparator<game>() {
            @Override
            public int compare(game o1, game o2) {
                return o1.getIdenx()-o2.getIdenx();
            }
        });
    }
}

本文转载自: https://blog.csdn.net/qq_62731133/article/details/123646033
版权归原作者 遇安.112 所有, 如有侵权,请联系我们删除。

“斗地主游戏基础版”的评论:

还没有评论