前言
俺又来啦!大家肯定是满世界找电视剧同款爱心代码,我看很多都是HTML,but!为了不是太过于跟风!so!整一个python同款也是可以的啦!
(记得!!!!一定要安装一个python环境,去下载一个pycharm,可以从b站看怎么下载和配置变量名,还要记得下载相应的库!)
正文
图片:
代码来啦!!!
(对了对了!复制完一定要看看下面的总结喔!!!)
import random
import time
from math import sin, cos, pi, log, tan
from tkinter import *
CANVAS_WIDTH = 640
CANVAS_HEIGHT = 480
CANVAS_CENTER_X = CANVAS_WIDTH / 2
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
IMAGE_ENLARGE = 11
HEART_COLOR = "#e86184"
WINDOWS_TITLE = 'Love'
HEART_CENTER_TEXT = ' '
HEART_CENTER_TEXT_COLOR = '#FFD700'
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
x = 14.6 * (sin(t) ** 3)
y = -(14.5 * cos(t) - 4 * cos(2 * t) - 2 * cos(3 * t) - 0.5 * cos(4 * t))
x *= shrink_ratio
y *= shrink_ratio
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def heart_curve(p):
return curve(p, (.4, .5, .2, .6)) # 爱心的贝塞尔曲线参数
def heart_halo_curve(p):
return curve(p, (.73, .55, .59, .92)) # 光环的贝塞尔曲线参数
def curve(p, b):
t = sin(p)
p0 = b[0]
p1 = b[1]
p2 = b[2]
p3 = b[3]
t1 = (1 - t)
t2 = t1 * t1
t3 = t2 * t1
r = 2 * (2 * sin(4 * p)) / (2 * pi)
return r
class Heart:
def __init__(self, generate_frame=20):
self._points = set()
self._edge_diffusion_points = set()
self._center_diffusion_points = set()
self.all_points = {}
self.build(2000)
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
def build(self, number):
for _ in range(number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t)
self._points.add((x, y))
for _x, _y in list(self._points):
for _ in range(3):
x, y = scatter_inside(_x, _y, 0.05)
self._edge_diffusion_points.add((x, y))
point_list = list(self._points)
for _ in range(4000):
x, y = random.choice(point_list)
x, y = scatter_inside(x, y, 0.24)
self._center_diffusion_points.add((x, y))
@staticmethod
def calc_position(x, y, ratio):
force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.47)
dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 10 * heart_curve(generate_frame / 10 * pi)
halo_radius = int(4 + 6 * (1 + heart_halo_curve(generate_frame / 10 * pi)))
halo_number = int(3000 + 4000 * abs(heart_halo_curve(generate_frame / 10 * pi) ** 2))
all_points = []
heart_halo_point = set()
for _ in range(halo_number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t, shrink_ratio=heart_halo_curve(generate_frame / 10 * pi) + 11)
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
heart_halo_point.add((x, y))
random_int_range = int(27 + heart_halo_curve(generate_frame / 10 * pi) * 4)
x += random.randint(-random_int_range, random_int_range)
y += random.randint(-random_int_range, random_int_range)
size = random.choice((1, 1, 2))
all_points.append((x, y, size))
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 3)
all_points.append((x, y, size))
for x, y in self._edge_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
def render(self, render_canvas, render_frame):
for x, y, size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
def frame_count(self):
return self.generate_frame
def draw(main: Tk, render_canvas_dict: dict, render_heart: Heart, render_frame=0):
frame_index = render_frame % render_heart.frame_count()
last_frame_index = (frame_index + render_heart.frame_count() - 1) % render_heart.frame_count()
if last_frame_index in render_canvas_dict:
render_canvas_dict[last_frame_index].pack_forget()
if frame_index not in render_canvas_dict:
canvas = Canvas(
main,
bg='black',
height=CANVAS_HEIGHT,
width=CANVAS_WIDTH
)
canvas.pack()
render_heart.render(canvas, render_frame)
canvas.create_text(
CANVAS_CENTER_X,
CANVAS_CENTER_Y,
text=HEART_CENTER_TEXT,
fill=HEART_CENTER_TEXT_COLOR,
font=('楷体', 48, 'bold') # 字体
)
render_canvas_dict[frame_index] = canvas
else:
render_canvas_dict[frame_index].pack()
main.after(
10,
draw, main, render_canvas_dict, render_heart, render_frame + 1)
if __name__ == '__main__':
print('Waiting...')
start_time = time.time()
root = Tk()
root.title(WINDOWS_TITLE)
canvas_dict = {}
heart = Heart(60)
draw(root, canvas_dict, heart)
end_time = time.time()
print('造爱耗时 {:.2f} 秒 :'.format(end_time - start_time))
root.mainloop()
总结
注释:代码的第十二行' '里可以写她的名字啦!
大家一定要珍惜自己的女朋友啦,一个人和另一人相遇可能性是千万分之一,成为朋友是两亿分之一,一个人要爱上另一个人的概率是五亿分之一,而如果要成为伴侣,概率是十五亿分只一。如果要白头偕老的话,需要花费二十多年的时间等待,还得用六七十年的时间来完成。一个人对另一个人说一声“我爱你”,需要消耗两个苹果所提供的热量。这一切都显得那么不简单。
所以!!!!!给自己的女友写代码的朋友!一定得给我对她好!要不然!诅咒你这辈子再也碰不到比她好的女孩子啦!!!!!
版权归原作者 joker_man1 所有, 如有侵权,请联系我们删除。