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html爱心特效代码——爱心代码

今天闲来无事,教大家一个哄妹子的小case。我们需要创建一个心形图案,按照心形图案的位置和长度,对所创建的字符串进行截断并在所需的位置上输出,最终能呈现在屏幕上满满的爱心。废话不多说,直接上源码看效果 ~
在这里插入图片描述

<!DOCTYPEHTMLPUBLIC"-//W3C//DTD HTML 4.0 Transitional//EN"><HTML><HEAD><TITLE> New Document </TITLE><METANAME="Generator"CONTENT="EditPlus"><METANAME="Author"CONTENT=""><METANAME="Keywords"CONTENT=""><METANAME="Description"CONTENT=""><style>html, body{height: 100%;padding: 0;margin: 0;background: #000;}canvas{position: absolute;width: 100%;height: 100%;}</style></HEAD><BODY><canvasid="pinkboard"></canvas><script>/*
 * Settings
 */var settings ={particles:{length:500,// maximum amount of particlesduration:2,// particle duration in secvelocity:100,// particle velocity in pixels/seceffect:-0.75,// play with this for a nice effectsize:30,// particle size in pixels},};/*
 * RequestAnimationFrame polyfill by Erik Möller
 */(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=newDate().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());/*
 * Point class
 */var Point =(function(){functionPoint(x, y){this.x =(typeof x !=='undefined')? x :0;this.y =(typeof y !=='undefined')? y :0;}Point.prototype.clone=function(){returnnewPoint(this.x,this.y);};Point.prototype.length=function(length){if(typeof length =='undefined')return Math.sqrt(this.x *this.x +this.y *this.y);this.normalize();this.x *= length;this.y *= length;returnthis;};Point.prototype.normalize=function(){var length =this.length();this.x /= length;this.y /= length;returnthis;};return Point;})();/*
 * Particle class
 */var Particle =(function(){functionParticle(){this.position =newPoint();this.velocity =newPoint();this.acceleration =newPoint();this.age =0;}Particle.prototype.initialize=function(x, y, dx, dy){this.position.x = x;this.position.y = y;this.velocity.x = dx;this.velocity.y = dy;this.acceleration.x = dx * settings.particles.effect;this.acceleration.y = dy * settings.particles.effect;this.age =0;};Particle.prototype.update=function(deltaTime){this.position.x +=this.velocity.x * deltaTime;this.position.y +=this.velocity.y * deltaTime;this.velocity.x +=this.acceleration.x * deltaTime;this.velocity.y +=this.acceleration.y * deltaTime;this.age += deltaTime;};Particle.prototype.draw=function(context, image){functionease(t){return(--t)* t * t +1;}var size = image.width *ease(this.age / settings.particles.duration);
    context.globalAlpha =1-this.age / settings.particles.duration;
    context.drawImage(image,this.position.x - size /2,this.position.y - size /2, size, size);};return Particle;})();/*
 * ParticlePool class
 */var ParticlePool =(function(){var particles,
      firstActive =0,
      firstFree   =0,
      duration    = settings.particles.duration;functionParticlePool(length){// create and populate particle pool
    particles =newArray(length);for(var i =0; i < particles.length; i++)
      particles[i]=newParticle();}ParticlePool.prototype.add=function(x, y, dx, dy){
    particles[firstFree].initialize(x, y, dx, dy);// handle circular queue
    firstFree++;if(firstFree   == particles.length) firstFree   =0;if(firstActive == firstFree       ) firstActive++;if(firstActive == particles.length) firstActive =0;};ParticlePool.prototype.update=function(deltaTime){var i;// update active particlesif(firstActive < firstFree){for(i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);}if(firstFree < firstActive){for(i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);for(i =0; i < firstFree; i++)
        particles[i].update(deltaTime);}// remove inactive particleswhile(particles[firstActive].age >= duration && firstActive != firstFree){
      firstActive++;if(firstActive == particles.length) firstActive =0;}};ParticlePool.prototype.draw=function(context, image){// draw active particlesif(firstActive < firstFree){for(i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);}if(firstFree < firstActive){for(i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);for(i =0; i < firstFree; i++)
        particles[i].draw(context, image);}};return ParticlePool;})();/*
 * Putting it all together
 */(function(canvas){var context = canvas.getContext('2d'),
      particles =newParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration,// particles/sec
      time;// get point on heart with -PI <= t <= PIfunctionpointOnHeart(t){returnnewPoint(160* Math.pow(Math.sin(t),3),130* Math.cos(t)-50* Math.cos(2* t)-20* Math.cos(3* t)-10* Math.cos(4* t)+25);}// creating the particle image using a dummy canvasvar image =(function(){var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;// helper function to create the pathfunctionto(t){var point =pointOnHeart(t);
      point.x = settings.particles.size /2+ point.x * settings.particles.size /350;
      point.y = settings.particles.size /2- point.y * settings.particles.size /350;return point;}// create the path
    context.beginPath();var t =-Math.PI;var point =to(t);
    context.moveTo(point.x, point.y);while(t < Math.PI){
      t +=0.01;// baby steps!
      point =to(t);
      context.lineTo(point.x, point.y);}
    context.closePath();// create the fill
    context.fillStyle ='#ea80b0';
    context.fill();// create the imagevar image =newImage();
    image.src = canvas.toDataURL();return image;})();// render that thing!functionrender(){// next animation framerequestAnimationFrame(render);// update timevar newTime   =newDate().getTime()/1000,
        deltaTime = newTime -(time || newTime);
    time = newTime;// clear canvas
    context.clearRect(0,0, canvas.width, canvas.height);// create new particlesvar amount = particleRate * deltaTime;for(var i =0; i < amount; i++){var pos =pointOnHeart(Math.PI-2* Math.PI* Math.random());var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width /2+ pos.x, canvas.height /2- pos.y, dir.x,-dir.y);}// update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);}// handle (re-)sizing of the canvasfunctiononResize(){
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;}
  window.onresize = onResize;// delay rendering bootstrapsetTimeout(function(){onResize();render();},10);})(document.getElementById('pinkboard'));</script></BODY></HTML>
标签: html 前端 javascript

本文转载自: https://blog.csdn.net/jiuyiqwer/article/details/129599662
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