代码
<!DOCTYPEhtml><htmllang="en"><head><metacharset="UTF-8"><title>Canvas 绘制一个❤</title><linkrel="shortcut icon"href="../../assets/images/icon/favicon.ico"type="image/x-icon"><style>html,
body{height: 100%;padding: 0;margin: 0;}canvas{position: absolute;width: 100%;height: 100%;}</style></head><body><canvasid="pinkboard">
Canvas Not Support
</canvas><script>/*
* Settings
*/var settings ={particles:{length:500,// maximum amount of particlesduration:2,// particle duration in secvelocity:100,// particle velocity in pixels/seceffect:-0.75,// play with this for a nice effectsize:30,// particle size in pixels},};/*
* RequestAnimationFrame polyfill by Erik M?ller
*/(function(){var b =0;var c =["ms","moz","webkit","o"];for(var a =0; a < c.length &&!window.requestAnimationFrame;++a){
window.requestAnimationFrame = window[c[a]+"RequestAnimationFrame"];
window.cancelAnimationFrame = window[c[a]+"CancelAnimationFrame"]|| window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){ window.requestAnimationFrame=function(h, e){var d =newDate().getTime();var f = Math.max(0,16-(d - b));var g = window.setTimeout(function(){h(d + f)}, f); b = d + f;return g }}if(!window.cancelAnimationFrame){
window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());/*
* Point class
*/var Point =(function(){functionPoint(x, y){this.x =(typeof x !=='undefined')? x :0;this.y =(typeof y !=='undefined')? y :0;}Point.prototype.clone=function(){returnnewPoint(this.x,this.y);};Point.prototype.length=function(length){if(typeof length =='undefined')return Math.sqrt(this.x *this.x +this.y *this.y);this.normalize();this.x *= length;this.y *= length;returnthis;};Point.prototype.normalize=function(){var length =this.length();this.x /= length;this.y /= length;returnthis;};return Point;})();/*
* Particle class
*/var Particle =(function(){functionParticle(){this.position =newPoint();this.velocity =newPoint();this.acceleration =newPoint();this.age =0;}Particle.prototype.initialize=function(x, y, dx, dy){this.position.x = x;this.position.y = y;this.velocity.x = dx;this.velocity.y = dy;this.acceleration.x = dx * settings.particles.effect;this.acceleration.y = dy * settings.particles.effect;this.age =0;};Particle.prototype.update=function(deltaTime){this.position.x +=this.velocity.x * deltaTime;this.position.y +=this.velocity.y * deltaTime;this.velocity.x +=this.acceleration.x * deltaTime;this.velocity.y +=this.acceleration.y * deltaTime;this.age += deltaTime;};Particle.prototype.draw=function(context, image){functionease(t){return(--t)* t * t +1;}var size = image.width *ease(this.age / settings.particles.duration);
context.globalAlpha =1-this.age / settings.particles.duration;
context.drawImage(image,this.position.x - size /2,this.position.y - size /2, size, size);};return Particle;})();/*
* ParticlePool class
*/var ParticlePool =(function(){var particles,
firstActive =0,
firstFree =0,
duration = settings.particles.duration;functionParticlePool(length){// create and populate particle pool
particles =newArray(length);for(var i =0; i < particles.length; i++)
particles[i]=newParticle();}ParticlePool.prototype.add=function(x, y, dx, dy){
particles[firstFree].initialize(x, y, dx, dy);// handle circular queue
firstFree++;if(firstFree == particles.length) firstFree =0;if(firstActive == firstFree) firstActive++;if(firstActive == particles.length) firstActive =0;};ParticlePool.prototype.update=function(deltaTime){var i;// update active particlesif(firstActive < firstFree){for(i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);}if(firstFree < firstActive){for(i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);for(i =0; i < firstFree; i++)
particles[i].update(deltaTime);}// remove inactive particleswhile(particles[firstActive].age >= duration && firstActive != firstFree){
firstActive++;if(firstActive == particles.length) firstActive =0;}};ParticlePool.prototype.draw=function(context, image){// draw active particlesif(firstActive < firstFree){for(i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);}if(firstFree < firstActive){for(i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);for(i =0; i < firstFree; i++)
particles[i].draw(context, image);}};return ParticlePool;})();/*
* Putting it all together
*/(function(canvas){var context = canvas.getContext('2d'),
particles =newParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration,// particles/sec
time;// get point on heart with -PI <= t <= PIfunctionpointOnHeart(t){returnnewPoint(160* Math.pow(Math.sin(t),3),130* Math.cos(t)-50* Math.cos(2* t)-20* Math.cos(3* t)-10* Math.cos(4* t)+25);}// creating the particle image using a dummy canvasvar image =(function(){var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;// helper function to create the pathfunctionto(t){var point =pointOnHeart(t);
point.x = settings.particles.size /2+ point.x * settings.particles.size /350;
point.y = settings.particles.size /2- point.y * settings.particles.size /350;return point;}// create the path
context.beginPath();var t =-Math.PI;var point =to(t);
context.moveTo(point.x, point.y);while(t < Math.PI){
t +=0.01;// baby steps!
point =to(t);
context.lineTo(point.x, point.y);}
context.closePath();// create the fill
context.fillStyle ='#ea80b0';
context.fill();// create the imagevar image =newImage();
image.src = canvas.toDataURL();return image;})();// render that thing!functionrender(){// next animation framerequestAnimationFrame(render);// update timevar newTime =newDate().getTime()/1000,
deltaTime = newTime -(time || newTime);
time = newTime;// clear canvas
context.clearRect(0,0, canvas.width, canvas.height);// create new particlesvar amount = particleRate * deltaTime;for(var i =0; i < amount; i++){var pos =pointOnHeart(Math.PI-2* Math.PI* Math.random());var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width /2+ pos.x, canvas.height /2- pos.y, dir.x,-dir.y);}// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);}// handle (re-)sizing of the canvasfunctiononResize(){
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;}
window.onresize = onResize;// delay rendering bootstrapsetTimeout(function(){onResize();render();},10);})(document.getElementById('pinkboard'));</script></body></html>
本文转载自: https://blog.csdn.net/stqer/article/details/136571498
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版权归原作者 fo安方 所有, 如有侵权,请联系我们删除。