文章目录
一、容我啰嗦两句
爬虫看多了,对身体不好,我们来点现实的,学学表白找个女朋友他不香吗,对吧~
文章最后教你们怎么打包成exe,如果你懒得搞懂代码怎么回事,直接复制代码打包成exe运行就好了。这样不管你发给别人也好,以后方便直接用也好,都很方便。
咱就不整什么鸡皮疙瘩掉一地的情话啥的了,有需要的自行百度。
二、来吧,代码展示
我想了一下,要是一个个介绍,那不得写到天昏地暗去了,算了我直接放代码吧。
1、给女神比个小心心
还有什么是比发个笔芯更不容易尴尬的呢,对吧。即使对方不认,我们也能从容退走。
1) 代码
import turtle as t
definit():
t.speed(2)
t.pensize(2)
t.screensize(480,360)
t.color('red','red')defdraw_heart_right():
t.up()
t.goto(50,50)
t.pendown()
t.right(45)
t.goto(100,0)
t.seth(45)
t.fd(120)
t.circle(50,225)defdraw_heart_left():
t.up()
t.goto(0,0)
t.down()
t.seth(45)
t.fd(120)
t.circle(50,225)
t.seth(90)
t.circle(50,225)
t.fd(120)defdraw_arrow():
t.up()
t.seth(0)# 羽毛
t.goto(-210,40)
t.pendown()
t.goto(-215,44)
t.goto(-190,49)
t.goto(-175,46)
t.up()
t.goto(-210,40)
t.pendown()
t.goto(-213,34)
t.goto(-185,39)
t.goto(-175,46)
t.up()# 箭杆
t.pendown()
t.goto(0,80)
t.penup()
t.goto(160,110)
t.pendown()
t.goto(320,140)# 箭羽
t.left(160)
t.begin_fill()
t.fd(10)
t.left(120)
t.fd(10)
t.left(120)
t.fd(10)
t.end_fill()if __name__ =='__main__':
init()
draw_heart_right()
draw_heart_left()
draw_arrow()
t.hideturtle()
t.done()
2) 效果
有没有被笔芯骗到的,哈哈,其实这个才是效果。
2、无限弹窗式表白
这个是一个作死的弹窗的小玩意,你想弹到死机的话,把数值改成 成千上万就好了,当然正常人不会这么干~
1) 代码
import tkinter as tk
import random
import threading
import time
defdow():
window = tk.Tk()
width=window.winfo_screenwidth()
height=window.winfo_screenheight()
a=random.randrange(0,width)
b=random.randrange(0,height)
window.title('520快乐')#弹窗的名字,都可以修改的
window.geometry("200x50"+"+"+str(a)+"+"+str(b))#弹窗大小,不建议修改
tk.Label(window,
text='520快乐!',# 标签的文字,随便改
bg='Red',# 背景颜色
font=('楷体',17),# 字体和字体大小
width=15, height=2# 标签长宽).pack()# 固定窗口位置
window.mainloop()
threads =[]for i inrange(100):#需要的弹框数量,别太多了,电脑不好的话怕你死机
t = threading.Thread(target=dow)
threads.append(t)
time.sleep(0.1)
threads[i].start()
效果就不展示了,大家自己去试试。
3、这货不是表白代码,悄悄送给你们
有没有直接从目录点到这的,不老实~
既然你们都看到这了,我就额外加点东西,当做福利了,至于代码是什么内容,大家自行运行,不要过于关注代码里的网站。
1) 代码展示
import requests
import parsel
import time
'''
https://www.tupianzj.com/meinv/20200728/214746.html
'''
url ='https://www.tupianzj.com/meinv/mm/meizitu/'
headers ={'user-agent':'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36'}
response = requests.get(url, headers=headers)
response.encoding = response.apparent_encoding
selector = parsel.Selector(response.text)
lis = selector.css('.zt_con_img ul li a::attr(href)').getall()for li in lis:
index ='https://www.tupianzj.com'+ li
list_url = index.split('.')
a = list_url[0:3]
new_url ='.'.join(a)for page inrange(2,9):
time.sleep(1)
url ='{new_url}_{page}.html'.format(new_url=new_url, page=page)
headers ={'user-agent':'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36'}print(url)try:
response = requests.get(url, headers=headers)
response.encoding = response.apparent_encoding
# print(response.text)
selector = parsel.Selector(response.text)
img_name = selector.css('#container > div > div > div:nth-child(3) > h1::text').get()
img_url = selector.css('#bigpic img::attr(src)').get()print(img_name)print(img_url)
response_img = requests.get(img_url)withopen(img_name +'.jpg', mode='wb')as f:
f.write(response_img.content)except Exception as e:print(e)
观众:本来好好的来看表白的,结果你加这么一个爬虫代码进来,加的好,下次多加点。
4、520表白墙
嗨,醒醒,继续表白,别回味上一条了。
这是一个悲伤的代码,80%的人估计都实现不了,第一个要求就是要女神的照片,不过大家不怕被打的话,可以当面光明正大的拍几张~
1) 准备工作
本回对于零基础来说有点复杂,不慌,我们慢慢来。
我们创建一个文件夹命名为lyf,把准备好的女神照片放进去,照片都改成.jpg格式的,序号排序一下。
创建一个520样式的模板文件,新建txt文件把下面这个放进去。
# 5200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,00,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,00,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,00,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,00,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,00,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,00,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,00,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0# name0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,00,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,00,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,00,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,00,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,00,0,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
然后改名为1.tmp,再新建一个文件夹命名为 templates ,把保存好的模板放进去。
2) 代码展示
主程序代码
'''
'''import os
import argparse
from PIL import Image
'''一些超参'''
CELLSIZE =64'''图片读取'''defreadImage(img_path, target_size=(64,64)):
img = Image.open(img_path)
img = img.resize(target_size)return img
'''图片生成器'''defyieldImage(target_dir, idx, target_size):
img_paths =sorted([os.path.join(target_dir, imgname)for imgname in os.listdir(target_dir)])
idx =(idx +1)%len(img_paths)return readImage(img_paths[idx], target_size), idx
'''解析模板'''defparseTemplate(template_path):
template =[]withopen(template_path,'r')as f:for line in f.readlines():if line.startswith('#'):continue
template.append(line.strip('\n').split(','))return template
'''主函数'''defmain(pictures_dir, template_path):
template = parseTemplate(template_path)
w =len(template[0])
h =len(template)
image_new = Image.new('RGBA',(CELLSIZE*w, CELLSIZE*h))
img_idx =-1for y inrange(h):for x inrange(w):if template[y][x]=='1':
img, img_idx = yieldImage(pictures_dir, img_idx,(CELLSIZE, CELLSIZE))
image_new.paste(img,(x*CELLSIZE, y*CELLSIZE))
image_new.show()
image_new.save('picturewall.png')'''run'''if __name__ =='__main__':
parser = argparse.ArgumentParser(description="Picture Wall Generator.")
parser.add_argument('-t', dest='template_path',help='Template path.', default='templates/1.tmp')
parser.add_argument('-p', dest='pictures_dir',help='Pictures dir.', default='lyf')
args = parser.parse_args()
template_path = args.template_path
pictures_dir = args.pictures_dir
main(pictures_dir, template_path)
再创建一个py文件,名字改成 rename.py
这一步是读取我们准备好的照片
import os
target_path ='lyf'for idx, each inenumerate(os.listdir(target_path)):
os.rename(os.path.join(target_path, each), os.path.join(target_path,'%s.jpg'% idx))
不给你们看效果,自己去运行,除非你们把写好的女神都运行给我看看,哈哈~
5、抖音热门表白小软件
这玩意抖音发的挺多的,感觉你们都看过,不过没关系,我还是要分享给你们。
1) 准备工作
首先得准备好这些文件
你要什么内容都可以自己随便整一个,名字命名跟我一样就行了,免得后面还得改代码。
这是我的字体
这是我的图片
音乐的话我也展示不了,这个是最随便的,你只要把名字改成bgm.mp3 就行了。
2) 代码
配置文件
新建一个py文件命名为cfg.py
import os
# 窗口大小(width, height)
SCREENSIZE =(500,260)# 定义一些颜色
RED =(255,0,0)
BLACK =(0,0,0)
AZURE =(240,255,255)
WHITE =(255,255,255)
MISTYROSE =(255,228,225)
PALETURQUOISE =(175,238,238)
PAPAYAWHIP =(255,239,213)
LIGHTGRAY =(211,211,211)
GAINSBORO =(230,230,230)
WHITESMOKE =(245,245,245)
DARKGRAY =(169,169,169)
BLUE =(0,0,255)
DEEPSKYBLUE =(0,191,255)
SKYBLUE =(135,206,235)
LIGHTSKYBLUE =(135,206,250)# 背景音乐路径
BGM_PATH = os.path.join(os.getcwd(),'resources/music/bgm.mp3')# 字体路径
FONT_PATH = os.path.join(os.getcwd(),'resources/font/STXINGKA.TTF')# 背景图片路径
BG_IMAGE_PATH = os.path.join(os.getcwd(),'resources/images/bg.png')# ICON路径
ICON_IMAGE_PATH = os.path.join(os.getcwd(),'resources/images/icon.png')
主程序代码
import sys
import cfg
import random
import pygame
from tkinter import Tk, messagebox
'''
Function:
按钮类
Initial Args:
--x, y: 按钮左上角坐标
--width, height: 按钮宽高
--text: 按钮显示的文字
--fontpath: 字体路径
--fontsize: 字体大小
--fontcolor: 字体颜色
--bgcolors: 按钮背景颜色
--is_want_to_be_selected: 按钮是否想被玩家选中
--screensize: 软件屏幕大小
'''classButton(pygame.sprite.Sprite):def__init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None,**kwargs):
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(x, y, width, height)
self.text = text
self.font = pygame.font.Font(fontpath, fontsize)
self.fontcolor = fontcolor
self.bgcolors = bgcolors
self.edgecolor = edgecolor
self.edgesize = edgesize
self.is_want_tobe_selected = is_want_to_be_selected
self.screensize = screensize
'''自动根据各种情况将按钮绑定到屏幕'''defdraw(self, screen, mouse_pos):# 鼠标在按钮范围内if self.rect.collidepoint(mouse_pos):# --不想被选中ifnot self.is_want_tobe_selected:while self.rect.collidepoint(mouse_pos):
self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)
pygame.draw.rect(screen, self.bgcolors[0], self.rect,0)
pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)# 鼠标不在按钮范围内else:
pygame.draw.rect(screen, self.bgcolors[1], self.rect,0)
pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
text_render = self.font.render(self.text,True, self.fontcolor)
fontsize = self.font.size(self.text)
screen.blit(text_render,(self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))'''在指定位置显示文字'''defshowText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):
font = pygame.font.Font(fontpath, fontsize)
font.set_bold(is_bold)
text_render = font.render(text,True, fontcolor)
screen.blit(text_render, position)'''主函数'''defmain():# 初始化
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE,0,32)
pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))
pygame.display.set_caption('来自一位喜欢你的小哥哥')# 背景音乐
pygame.mixer.music.load(cfg.BGM_PATH)
pygame.mixer.music.play(-1,30.0)# biu爱心那个背景图片
bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)
bg_image = pygame.transform.smoothscale(bg_image,(150,150))# 实例化两个按钮
button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE,
edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)
button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY,
edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)# 是否点击了好呀按钮
is_agree =False# 主循环
clock = pygame.time.Clock()whileTrue:# --背景图片
screen.fill(cfg.WHITE)
screen.blit(bg_image,(cfg.SCREENSIZE[0]-bg_image.get_height(),0))# --鼠标事件捕获for event in pygame.event.get():if event.type== pygame.QUIT:# ----没有点击好呀按钮之前不许退出程序if is_agree:
pygame.quit()
sys.exit()elif event.type== pygame.MOUSEBUTTONDOWN and event.button:if button_yes.rect.collidepoint(pygame.mouse.get_pos()):
button_yes.is_selected =True
root = Tk()
root.withdraw()
messagebox.showinfo('','❤❤❤么么哒❤❤❤')
root.destroy()
is_agree =True# --显示文字
showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40,50),
fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)
showText(screen=screen, text='做我女朋友好不好?', position=(40,100),
fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)# --显示按钮
button_yes.draw(screen, pygame.mouse.get_pos())
button_no.draw(screen, pygame.mouse.get_pos())# --刷新
pygame.display.update()
clock.tick(60)'''run'''if __name__ =='__main__':
main()
3)运行效果
没有效果,自己运行
6、无套路表白
这是一个简单的表白程序
背景图
再准备一首女神最喜欢的音乐
所有代码
import pygame
import random
import sys
# 根据背景图大小,设置游戏屏幕大小
WIDTH, HEIGHT =1024,576# 不全屏
screen = pygame.display.set_mode((WIDTH, HEIGHT),0,32)# 全屏# screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN, 32)
pygame.display.set_caption('小姐姐,你的快递到了。')# 添加文本信息deftitle(text, screen, scale, color=(0,0,0)):
font = pygame.font.SysFont('SimHei',27)
textRender = font.render(text,True, color)# 初始化文本的坐标
screen.blit(textRender,(WIDTH / scale[0], HEIGHT / scale[1]))# 按钮defbutton(text, x, y, w, h, color, screen):
pygame.draw.rect(screen, color,(x, y, w, h))
font = pygame.font.SysFont('SimHei',20)
textRender = font.render(text,True,(255,255,255))
textRect = textRender.get_rect()
textRect.center =((x+w/2),(y+h/2))
screen.blit(textRender, textRect)# 生成随机的位置坐标defget_random_pos():
x, y = random.randint(10,600), random.randint(20,500)return x, y
# 点击答应按钮后显示的页面defshow_like_interface(screen):
screen.fill((255,255,255))
background1 = pygame.image.load('2.png').convert()
screen.blit(background1,(0,0))
pygame.display.update()whileTrue:for event in pygame.event.get():if event.type== pygame.QUIT:
sys.exit()defmain():
pygame.init()
clock = pygame.time.Clock()# 添加背景音乐
pygame.mixer.music.load('手写的从前-周杰伦.mp3')#把这个音乐名字改成你自己准备的音乐名字
pygame.mixer.music.play(-1,20)
pygame.mixer.music.set_volume(0.5)# 设置不同意按钮属性
unlike_pos_x =130
unlike_pos_y =375
unlike_pos_width =450
unlike_pos_height =55
unlike_color =(115,76,243)# 设置同意按钮属性
like_pos_x =130
like_pos_y =280
like_pos_width =450
like_pos_height =55
like_color =(115,76,243)
running =Truewhile running:# 填充窗口
screen.fill((255,255,255))# 添加背景图
background = pygame.image.load('1.png').convert()
screen.blit(background,(0,0))# 获取鼠标坐标
pos = pygame.mouse.get_pos()# 判断鼠标位置,不同意时,按钮不断变化if pos[0]< unlike_pos_x + unlike_pos_width +5and pos[0]> unlike_pos_x -5and pos[1]< unlike_pos_y + unlike_pos_height +5and pos[1]> unlike_pos_y -5:whileTrue:
unlike_pos_x, unlike_pos_y = get_random_pos()if pos[0]< unlike_pos_x + unlike_pos_width +5and pos[0]> unlike_pos_x -5and pos[1]< unlike_pos_y + unlike_pos_height +5and pos[1]> unlike_pos_y -5:continuebreak# 设置标题及按钮文本信息
title('1.如果有一天我向你表白,你会怎么样?', screen, scale=[8,3])
button('A.你小子终于开窍了,你敢表白我就敢答应!', like_pos_x, like_pos_y, like_pos_width, like_pos_height, like_color, screen)
button('B.我拿你当闺蜜,你居然想睡我!果断拒绝!', unlike_pos_x, unlike_pos_y, unlike_pos_width, unlike_pos_height, unlike_color, screen)# 设置关闭选项属性for event in pygame.event.get():if event.type== pygame.QUIT:
sys.exit()# 当鼠标点击同意按钮后,跳转结束页面if pos[0]< like_pos_x + like_pos_width +5and pos[0]> like_pos_x -5and pos[1]< like_pos_y + like_pos_height +5and pos[1]> like_pos_y -5:if event.type== pygame.MOUSEBUTTONDOWN:
show_like_interface(screen)
pygame.display.flip()
pygame.display.update()
clock.tick(60)
main()
效果是不可能发效果的,万一你们试都没试就骂我咋办,对不对,还是要等你们先自己去运行完了,就不会骂我了~
三、写在最后
既然你都坚持看完了,那你肯定是全场最靓的那个仔,像你这么帥德人,肯定是表白一次成功一次。
要是没成的话
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