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三子棋之VS人工智能/人工智障,你能赢吗?

文章目录

一.前言🚀

大家好,首先祝大家五一快乐🎈🎈🎈🎈🎈🎈,当然有很多大学生像作者一样五一并没有放假,说多了都是泪啊😭,不过没事,我们还有周末!废话不多说了,今天我们一起来研究一下三子棋,虽然在c站三子棋已经烂大街了,但是每个人都有自己与众不同的地方,值得我们学习。所以我们可以博采众长,吸收别人优秀的地方,提高自己的水平。

二.游戏逻辑✈🚀

我们在写一个项目的时候,如果这个项目非常复杂,不建议大家上来就干代码的,因为你有很大的可能会出错。我们应该仔细思考游戏的逻辑,如何实现这个项目。

1.我们需要一个菜单控制游戏,让玩家做出选择

2.游戏最好可以让玩家一直玩,除非玩家退出游戏

3.三子棋需要一个棋盘,我们打印一个棋盘(通过二维数组)

4.玩家下棋,输入坐标(也可以电脑先下棋)

5.打印棋盘,观察坐标,(是否有错误)

6.电脑下棋,打印棋盘,这部分我们可以优化一下,让我们很难赢电脑

7.判断输赢,打印棋盘,观察坐标

三.代码实现🚀

当我们写的代码比较多的时候,建议大家使用模块化的设计,我们这里分成三个部分:

test.c

主函数部分,对游戏的逻辑进行测试运行

game.h

库函数头文件的包含

行列的自定义设置

函数的定义

game.c

游戏逻辑的具体实现

1.test.c🚗

#define_CRT_SECURE_NO_WARNINGS1#include"game.h"voidmenu(){printf("**************************************\n");printf("******** 1. play(智能模式) *********\n");printf("******** 2. play(智障模式) *********\n");printf("******** 0. exit(退出游戏) *********\n");printf("**************************************\n");}voidgame1(){//存储数据 - 二维数组char board[ROW][COL]={0};//初始化棋盘 - 初始化空格initBoard(board, ROW, COL);//打印棋盘 - 本质是打印数组的内容displayBoard(board, ROW, COL);//下棋char ret =0;while(1){playerMove(board, ROW, COL);displayBoard(board, ROW, COL);//判断玩家是否赢得游戏
        ret =isWin(board, ROW, COL);if(ret !='c'){break;}computerMove(board, ROW, COL);displayBoard(board, ROW, COL);//判断电脑是否赢得游戏
        ret =isWin(board, ROW, COL);if(ret !='c'){break;}}switch(ret){case'O':printf("你赢了,也就一般般吧\n");break;case'X':printf("你竟然输给了人工智障,哈哈\n");break;case'p':printf("平局,好好反思一下你自己\n");break;displayBoard(board, ROW, COL);}//效果差不多/*if (ret == 'o')
    {
        printf("玩家赢了\n");
    }
    else if (ret == 'x')
    {
        printf("电脑赢了\n");
    }
    else
    {
        printf("平局\n");
    }*/}voidgame2(){//存储数据 - 二维数组char board[ROW][COL]={0};//初始化棋盘 - 初始化空格initBoard(board, ROW, COL);//打印棋盘 - 本质是打印数组的内容displayBoard(board, ROW, COL);//下棋char ret =0;while(1){SmartComputerMove(board, ROW, COL);displayBoard(board, ROW, COL);
        ret =isWin(board, ROW, COL);//判断电脑是否赢得游戏if(ret !='c'){break;}playerMove(board, ROW, COL);displayBoard(board, ROW, COL);//判断玩家是否赢得游戏
        ret =isWin(board, ROW, COL);if(ret !='c'){break;}}switch(ret){case'O':printf("您赢了,就算是阿尔法狗也不是您的对手\n");break;case'X':printf("你输了,没事,等于你已经和大神过过手了\n");break;case'p':printf("平局,小伙子,你非常有前途\n");break;displayBoard(board, ROW, COL);}}intmain(){int input =0;srand((unsignedint)time(NULL));do{menu();printf("请选择模式:>");printf("\n人工智障:1 | 人工智能:2 | 退出游戏:0\n");scanf("%d",&input);switch(input){case1:game1();break;case2:game2();break;case0:printf("退出游戏\n");break;default:printf("输入错误,请重新输入\n");break;}}while(input);return0;}

2.game.h🚓

//防止头文件被重复包含#pragmaonce//头文件的包含#include<stdio.h>#include<stdlib.h>#include<time.h>//定义行和列(可以随意改变)#defineROW3#defineCOL3//初始化棋盘voidinitBoard(char board[ROW][COL],int row,int col);//打印棋盘的函数voiddisplayBoard(char board[ROW][COL],int row,int col);//玩家下棋voidplayerMove(char board[ROW][COL],int row,int col);//电脑下棋//普通模式voidcomputerMove(char board[ROW][COL],int row,int col);//困难模式voidSmartComputerMove(char board[ROW][COL],int row,int col);//判断棋盘满没满intisFull(char board[ROW][COL],int row,int col);//1.玩家赢 - O//2.电脑赢 - X//3.平局 - p//4.游戏继续 - c//判断输赢charisWin(char board[ROW][COL],int row,int col);

3.game.c🚕

#define_CRT_SECURE_NO_WARNINGS1#include"game.h"voidinitBoard(char board[ROW][COL],int row,int col){for(int i =0; i < row; i++){for(int j =0; j < col; j++){
            board[i][j]=' ';}}}voiddisplayBoard(char board[ROW][COL],int row,int col){int i =0;int j =0;for(i =0; i < row; i++){for(j =0; j < col; j++){printf(" %c ", board[i][j]);if(j < col -1)printf("|");}printf("\n");if(i < row -1){for(int j =0; j < col; j++){printf("---");if(j < col -1){printf("|");}}}printf("\n");}}voidplayerMove(char board[ROW][COL],int row,int col){int x =0;int y =0;printf("玩家走:>\n");while(1){printf("请输入下棋坐标:>");scanf("%d %d",&x,&y);if(x >0&& x <= row && y >0&& y <= col){//判断坐标是否被占用if(board[x -1][y -1]==' '){
                board[x -1][y -1]='O';break;}else{printf("坐标已被占用,请重新输入\n");break;}}else{printf("坐标错误,请重新输入\n");}}}voidcomputerMove(char board[ROW][COL],int row,int col){int x =0;int y =0;printf("电脑走:>\n");while(1){
        x =rand()% row;
        y =rand()% col;//不用判断合法性if(board[x][y]==' '){
            board[x][y]='X';break;}}}intisFull(char board[ROW][COL],int row,int col){int i =0;for(i =0; i < row; i++){int j =0;for(j =0; j < col; j++){if(board[i][j]==' '){return0;//棋盘没满}}}return1;//棋盘满了}charisWin(char board[ROW][COL],int row,int col){//判断三行for(int i =0; i < row; i++){if(board[i][0]== board[i][1]&& board[i][1]== board[i][2]&& board[i][1]!=' '){return board[i][1];}}//判断三列for(int j =0; j < col; j++){if(board[0][j]== board[1][j]&& board[1][j]== board[2][j]&& board[1][j]!=' '){return board[0][j];}}//判断对角线if(board[0][0]== board[1][1]&& board[1][1]== board[2][2]&& board[1][1]!=' '){return board[0][0];}if(board[0][2]== board[1][1]&& board[1][1]== board[2][0]&& board[1][1]!=' '){return board[0][2];}//判断平局int ret =isFull(board, row, col);if(ret ==1){return'p';}return'c';}voidSmartComputerMove(char board[ROW][COL],int row,int col){int i =0;int j =0;//判断每一行是否有两个相连的棋子,如果有,且第三个棋格为空,则落棋for(i =0; i < row; i++){if(board[i][0]== board[i][1]&& board[i][0]=='X'&& board[i][2]==' '){
            board[i][2]='X';}if(board[i][0]== board[i][2]&& board[i][0]=='X'&& board[i][1]==' '){
            board[i][1]='X';}if(board[i][1]== board[i][2]&& board[i][1]=='X'&& board[i][0]==' '){
            board[i][0]='X';}}//判断每一列是否有两个相连的棋子,如果有,且第三个棋格为空,则落棋for(j =0; j < col; j++){if(board[0][j]== board[1][j]&& board[0][j]=='X'&& board[2][j]==' '){
            board[2][j]='X';}if(board[0][j]== board[2][j]&& board[0][j]=='X'&& board[1][j]==' '){
            board[1][j]='X';}if(board[1][j]== board[2][j]&& board[1][j]=='X'&& board[0][j]==' '){
            board[0][j]='X';}}//判断两条对角线是否有两个相连的棋子,如果有,且第三个棋格为空,则落棋{//第一条if(board[0][0]== board[1][1]&& board[0][0]=='X'&& board[2][2]==' '){
            board[2][2]='X';}if(board[0][0]== board[2][2]&& board[0][0]=='X'&& board[1][1]==' '){
            board[1][1]='X';}if(board[1][1]== board[2][2]&& board[1][1]=='X'&& board[0][0]==' '){
            board[0][0]='X';}//第二条if(board[0][2]== board[1][1]&& board[0][2]=='X'&& board[2][0]==' '){
            board[2][0]='X';}if(board[0][2]== board[2][0]&& board[0][2]=='X'&& board[1][1]==' '){
            board[1][1]='X';}if(board[1][1]== board[2][0]&& board[1][1]=='X'&& board[0][2]==' '){
            board[0][2]='X';}//如果上面都没落子,说明不符合赢的条件int i =0;int j =0;//判断每一行是否有两个相连的棋子,如果有,且第三个棋格为空,则堵棋for(i =0; i < row; i++){if(board[i][0]== board[i][1]&& board[i][0]=='O'&& board[i][2]==' '){
                board[i][2]='X';goto end;}if(board[i][0]== board[i][2]&& board[i][0]=='O'&& board[i][1]==' '){
                board[i][1]='X';goto end;}if(board[i][1]== board[i][2]&& board[i][1]=='O'&& board[i][0]==' '){
                board[i][0]='X';goto end;}}//判断每一列是否有两个相连的棋子,如果有,且第三个棋格为空,则堵棋for(j =0; j < col; j++){if(board[0][j]== board[1][j]&& board[0][j]=='O'&& board[2][j]==' '){
                board[2][j]='X';goto end;}if(board[0][j]== board[2][j]&& board[0][j]=='O'&& board[1][j]==' '){
                board[1][j]='X';goto end;}if(board[1][j]== board[2][j]&& board[1][j]=='O'&& board[0][j]==' '){
                board[0][j]='X';goto end;}}//判断两条对角线是否有两个相连的棋子,如果有,且第三个棋格为空,则堵棋{//第一条if(board[0][0]== board[1][1]&& board[0][0]=='O'&& board[2][2]==' '){
                board[2][2]='X';goto end;}if(board[0][0]== board[2][2]&& board[0][0]=='O'&& board[1][1]==' '){
                board[1][1]='X';goto end;}if(board[1][1]== board[2][2]&& board[1][1]=='O'&& board[0][0]==' '){
                board[0][0]='X';goto end;}//第二条if(board[0][2]== board[1][1]&& board[0][2]=='O'&& board[2][0]==' '){
                board[2][0]='X';goto end;}if(board[0][2]== board[2][0]&& board[0][2]=='O'&& board[1][1]==' '){
                board[1][1]='X';goto end;}if(board[1][1]== board[2][0]&& board[1][1]=='O'&& board[0][2]==' '){
                board[0][2]='X';goto end;}//如果上面都没返回,说明不符合堵棋,下棋的条件else{computerMove(board, ROW, COL);}}}int ret =0;
    end://判断平局
        ret =isFull(board, row, col);if(ret ==1){return'p';}return'c';}

四.游戏功能具体分析🚀

1.棋盘的初始化🚙

voidinitBoard(char board[ROW][COL],int row,int col){for(int i =0; i < row; i++){for(int j =0; j < col; j++){
            board[i][j]=' ';}}}

2.棋盘的打印🚑

voiddisplayBoard(char board[ROW][COL],int row,int col){int i =0;int j =0;for(i =0; i < row; i++){for(j =0; j < col; j++){printf(" %c ", board[i][j]);if(j < col -1)printf("|");}printf("\n");if(i < row -1){for(int j =0; j < col; j++){printf("---");if(j < col -1){printf("|");}}}printf("\n");}}

3.玩家下棋🚒

voidplayerMove(char board[ROW][COL],int row,int col){int x =0;int y =0;printf("玩家走:>\n");while(1){printf("请输入下棋坐标:>");scanf("%d %d",&x,&y);if(x >0&& x <= row && y >0&& y <= col){//判断坐标是否被占用if(board[x -1][y -1]==' '){
                board[x -1][y -1]='O';break;}else{printf("坐标已被占用,请重新输入\n");break;}}else{printf("坐标错误,请重新输入\n");}}}

4.电脑下棋🚍

4.1简单模式🚘

voidcomputerMove(char board[ROW][COL],int row,int col){int x =0;int y =0;printf("电脑走:>\n");while(1){
        x =rand()% row;
        y =rand()% col;//不用判断合法性if(board[x][y]==' '){
            board[x][y]='X';break;}}}

4.2困难模式🚖

voidSmartComputerMove(char board[ROW][COL],int row,int col){int i =0;int j =0;//判断每一行是否有两个相连的棋子,如果有,且第三个棋格为空,则落棋for(i =0; i < row; i++){if(board[i][0]== board[i][1]&& board[i][0]=='X'&& board[i][2]==' '){
            board[i][2]='X';}if(board[i][0]== board[i][2]&& board[i][0]=='X'&& board[i][1]==' '){
            board[i][1]='X';}if(board[i][1]== board[i][2]&& board[i][1]=='X'&& board[i][0]==' '){
            board[i][0]='X';}}//判断每一列是否有两个相连的棋子,如果有,且第三个棋格为空,则落棋for(j =0; j < col; j++){if(board[0][j]== board[1][j]&& board[0][j]=='X'&& board[2][j]==' '){
            board[2][j]='X';}if(board[0][j]== board[2][j]&& board[0][j]=='X'&& board[1][j]==' '){
            board[1][j]='X';}if(board[1][j]== board[2][j]&& board[1][j]=='X'&& board[0][j]==' '){
            board[0][j]='X';}}//判断两条对角线是否有两个相连的棋子,如果有,且第三个棋格为空,则落棋{//第一条if(board[0][0]== board[1][1]&& board[0][0]=='X'&& board[2][2]==' '){
            board[2][2]='X';}if(board[0][0]== board[2][2]&& board[0][0]=='X'&& board[1][1]==' '){
            board[1][1]='X';}if(board[1][1]== board[2][2]&& board[1][1]=='X'&& board[0][0]==' '){
            board[0][0]='X';}//第二条if(board[0][2]== board[1][1]&& board[0][2]=='X'&& board[2][0]==' '){
            board[2][0]='X';}if(board[0][2]== board[2][0]&& board[0][2]=='X'&& board[1][1]==' '){
            board[1][1]='X';}if(board[1][1]== board[2][0]&& board[1][1]=='X'&& board[0][2]==' '){
            board[0][2]='X';}//如果上面都没落子,说明不符合赢的条件int i =0;int j =0;//判断每一行是否有两个相连的棋子,如果有,且第三个棋格为空,则堵棋for(i =0; i < row; i++){if(board[i][0]== board[i][1]&& board[i][0]=='O'&& board[i][2]==' '){
                board[i][2]='X';goto end;//防止多次落子的问题}if(board[i][0]== board[i][2]&& board[i][0]=='O'&& board[i][1]==' '){
                board[i][1]='X';goto end;}if(board[i][1]== board[i][2]&& board[i][1]=='O'&& board[i][0]==' '){
                board[i][0]='X';goto end;}}//判断每一列是否有两个相连的棋子,如果有,且第三个棋格为空,则堵棋for(j =0; j < col; j++){if(board[0][j]== board[1][j]&& board[0][j]=='O'&& board[2][j]==' '){
                board[2][j]='X';goto end;}if(board[0][j]== board[2][j]&& board[0][j]=='O'&& board[1][j]==' '){
                board[1][j]='X';goto end;}if(board[1][j]== board[2][j]&& board[1][j]=='O'&& board[0][j]==' '){
                board[0][j]='X';goto end;}}//判断两条对角线是否有两个相连的棋子,如果有,且第三个棋格为空,则堵棋{//第一条if(board[0][0]== board[1][1]&& board[0][0]=='O'&& board[2][2]==' '){
                board[2][2]='X';goto end;}if(board[0][0]== board[2][2]&& board[0][0]=='O'&& board[1][1]==' '){
                board[1][1]='X';goto end;}if(board[1][1]== board[2][2]&& board[1][1]=='O'&& board[0][0]==' '){
                board[0][0]='X';goto end;}//第二条if(board[0][2]== board[1][1]&& board[0][2]=='O'&& board[2][0]==' '){
                board[2][0]='X';goto end;}if(board[0][2]== board[2][0]&& board[0][2]=='O'&& board[1][1]==' '){
                board[1][1]='X';goto end;}if(board[1][1]== board[2][0]&& board[1][1]=='O'&& board[0][2]==' '){
                board[0][2]='X';goto end;}//如果上面都没返回,说明不符合堵棋,下棋的条件else{computerMove(board, ROW, COL);}}}int ret =0;
    end://判断平局
        ret =isFull(board, row, col);if(ret ==1){return'p';}return'c';}

5.判断棋盘满没满🚅

intisFull(char board[ROW][COL],int row,int col){int i =0;for(i =0; i < row; i++){int j =0;for(j =0; j < col; j++){if(board[i][j]==' '){return0;//棋盘没满}}}return1;//棋盘满了}

6.判断游戏输赢🚃

charisWin(char board[ROW][COL],int row,int col){//判断三行for(int i =0; i < row; i++){if(board[i][0]== board[i][1]&& board[i][1]== board[i][2]&& board[i][1]!=' '){return board[i][1];}}//判断三列for(int j =0; j < col; j++){if(board[0][j]== board[1][j]&& board[1][j]== board[2][j]&& board[1][j]!=' '){return board[0][j];}}//判断对角线if(board[0][0]== board[1][1]&& board[1][1]== board[2][2]&& board[1][1]!=' '){return board[0][0];}if(board[0][2]== board[1][1]&& board[1][1]== board[2][0]&& board[1][1]!=' '){return board[0][2];}//判断平局int ret =isFull(board, row, col);if(ret ==1){return'p';}return'c';}

五.总结🚀

我们可以发现简单模式下,电脑的下法是非常笨拙的,因为是随机的坐标。我们可以改一下,比如困难模式,用穷举的方法,判断我方是否有两颗棋子在一条线上,如果有则堵死;并且判断电脑的棋子是否有两颗在一条线上,如果有则落子。一定程度上增加了难度,不太容易赢,平局比较多。因为电脑前两颗棋子是随机的,所以也就是看运气。感兴趣的小伙伴可以复制过去体验一下,可能会有BUG,我暂时还没有发现!!!如果你发现了,请一定联系我改正。另外,这个程序只适用于三子棋,其实也可以改,不过我懒写的了,你可以搜一下,等以后闲了再说吧,孩子要好好学习了,不然要挂科了!!!😭😭😭

标签: c语言

本文转载自: https://blog.csdn.net/m0_64224788/article/details/124532600
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