Canvas百战成神-圆
初始化容器
<canvasid="canvas"></canvas>
canvas{
border: 1px solid black;
}
让页面占满屏幕
*{margin: 0;padding: 0;}html,body{width: 100%;height: 100%;overflow: hidden;}::-webkit-scrollbar{display: none;}
初始化画笔
let canvas=document.querySelector('canvas')
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;let c=canvas.getContext('2d');
以(x,y)为圆心,r为半径画一个圆
var x=20;var y=20;var r=20;
c.beginPath()
c.arc(x,y,r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();
创建一个动画帧
functionanimate(){requestAnimationFrame(animate);
console.log(1)}animate()
让圆以速度vx直线运动
var x=20;var y=20;var r=10;var vx=1;var width=canvas.width
var height=canvas.height
functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);
c.beginPath()
c.arc(x,y,r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();
x+=vx
}animate()
当圆碰到边界时反弹
var x=30;var y=30;var r=20;var vx=4;var width=canvas.width
var height=canvas.height
functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);
c.beginPath()
c.arc(x,y,r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();//到达边界时速度变为相反数if(x-r<0|| x+r>width){
vx=-1*vx
}
x+=vx
}animate()
给圆加上一个y轴的速度
//添加一个y轴的速度var x=30;var y=30;var r=20;var vx=4;var vy=3;var width=canvas.width
var height=canvas.height
functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);
c.beginPath()
c.arc(x,y,r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();if(x-r<0|| x+r>width){
vx=-1*vx
}if(y-r<0|| y+r>height){
vy=-1*vy
}
x+=vx
y+=vy
}animate()
令圆的大小,生成点,速度随机
//加上随机数var r=(Math.random()+0.5)*10+10;var width=canvas.width
var height=canvas.height
var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+r
var vx=(Math.random()-0.5)*8;var vy=(Math.random()-0.5)*8;functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);
c.beginPath()
c.arc(x,y,r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();if(x-r<0|| x+r>width){
vx=-1*vx
}if(y-r<0|| y+r>height){
vy=-1*vy
}
x+=vx
y+=vy
}animate()
函数化,批量化生成圆
functionCircle(x,y,vx,vy,r){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.r=r;this.draw=function(){
c.beginPath()
c.arc(this.x,this.y,this.r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();}this.update=function(){if(this.x-this.r<0||this.x+this.r>width){this.vx=-1*this.vx
}if(this.y-this.r<0||this.y+this.r>height){this.vy=-1*this.vy
}this.x+=this.vx
this.y+=this.vy
this.draw()}}var width=canvas.width
var height=canvas.height
var circleArray=[]for(var i=0;i<10;i++){var r=(Math.random()+0.5)*10+10;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+r
var vx=(Math.random()-0.5)*8;var vy=(Math.random()-0.5)*8;
circleArray.push(newCircle(x,y,vx,vy,r))}var circle =newCircle(20,50,5,5,30)functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);for(var i=0;i<circleArray.length;i++){
circleArray[i].update()}}animate()
实心圆
//在Circle的draw()方法后写上c.fill()方法this.draw=function(){
c.beginPath()
c.arc(this.x,this.y,this.r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();
c.fillStyle=colorArray[Math.floor(Math.random()*colorArray.length)]
c.fill()}
靠近鼠标的圆变大,远离再变小
var maxRadius=40var minRadius=4var mouse={x:undefined,y:undefined}
window.addEventListener("mousemove",function(event){
mouse.x = event.x
mouse.y = event.y
})
//在update方法里加上判断if(mouse.x-this.x<50&& mouse.x-this.x>-50&& mouse.y-this.y<50&& mouse.y-this.y>-50){if(this.r<maxRadius){this.r+=1}}elseif(this.r>minRadius){this.r-=1}
给圆加上随机颜色
var colorArray=['red','blue','pink','orange','purple','green','yellow',]
//在draw方法里加上颜色
c.fillStyle=colorArray[Math.floor(Math.random()*colorArray.length)]
将随机的颜色变为圆固定的属性
this.color=colorArray[Math.floor(Math.random()*colorArray.length)]
//draw方法里填充自己的颜色
c.fillStyle=this.color
为每个圆设置最大最小半径
//完整代码如下var canvas = document.getElementById('canvas');let c=canvas.getContext('2d');var width=canvas.width = window.innerWidth;var height=canvas.height = window.innerHeight;var mouse={x:undefined,y:undefined}var colorArray=['red','blue','pink','orange','purple','green','yellow',]var circleArray=[]
window.addEventListener("mousemove",function(event){
mouse.x = event.x
mouse.y = event.y
})functionCircle(x,y,vx,vy,r,maxRadius,minRadius){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.r=r;this.maxRadius=maxRadius
this.minRadius=minRadius
this.color=colorArray[Math.floor(Math.random()*colorArray.length)]this.draw=function(){
c.beginPath()
c.arc(this.x,this.y,this.r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();
c.fillStyle=this.color
c.fill()}this.update=function(){if(this.x-this.r<0||this.x+this.r>width){this.vx=-1*this.vx
}if(this.y-this.r<0||this.y+this.r>height){this.vy=-1*this.vy
}this.x+=this.vx
this.y+=this.vy
if(mouse.x-this.x<50&& mouse.x-this.x>-50&& mouse.y-this.y<50&& mouse.y-this.y>-50){if(this.r<this.maxRadius){this.r+=1}}elseif(this.r>this.minRadius){this.r-=1}this.draw()}}for(var i=0;i<200;i++){var r=(Math.random()+0.5)*10+30;var maxRadius=(Math.random()+0.5)*10+20;var minRadius=(Math.random()+0.5)*4+1;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+r
var vx=(Math.random()-0.5)*2;var vy=(Math.random()-0.5)*2;
circleArray.push(newCircle(x,y,vx,vy,r,maxRadius,minRadius))}functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);for(var i=0;i<circleArray.length;i++){
circleArray[i].update()}}animate()
增多数量
for(var i=0;i<800;i++){}
窗口大小改变时刷新
var canvas = document.getElementById('canvas');let c=canvas.getContext('2d');var width=canvas.width = window.innerWidth;var height=canvas.height = window.innerHeight;var mouse={x:undefined,y:undefined}var colorArray=['red','blue','pink','orange','purple','green','yellow',]var circleArray=[]
window.addEventListener("mousemove",function(event){
mouse.x = event.x
mouse.y = event.y
})
window.addEventListener("resize",function(event){
width=canvas.width = window.innerWidth;
height=canvas.height = window.innerHeight;init();})functionCircle(x,y,vx,vy,r,maxRadius,minRadius){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.r=r;this.maxRadius=maxRadius
this.minRadius=minRadius
this.color=colorArray[Math.floor(Math.random()*colorArray.length)]this.draw=function(){
c.beginPath()
c.arc(this.x,this.y,this.r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();
c.fillStyle=this.color
c.fill()}this.update=function(){if(this.x-this.r<0||this.x+this.r>width){this.vx=-1*this.vx
}if(this.y-this.r<0||this.y+this.r>height){this.vy=-1*this.vy
}this.x+=this.vx
this.y+=this.vy
if(mouse.x-this.x<50&& mouse.x-this.x>-50&& mouse.y-this.y<50&& mouse.y-this.y>-50){if(this.r<this.maxRadius){this.r+=1}}elseif(this.r>this.minRadius){this.r-=1}this.draw()}}functioninit(){
circleArray=[]for(var i=0;i<800;i++){var r=(Math.random()+0.5)*10+30;var maxRadius=(Math.random()+0.5)*10+20;var minRadius=(Math.random()+0.5)*4+1;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+r
var vx=(Math.random()-0.5)*2;var vy=(Math.random()-0.5)*2;
circleArray.push(newCircle(x,y,vx,vy,r,maxRadius,minRadius))}}functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);for(var i=0;i<circleArray.length;i++){
circleArray[i].update()}}init()animate()
完整代码
<!DOCTYPEhtml><htmllang="en"><head><metacharset="UTF-8"><metahttp-equiv="X-UA-Compatible"content="IE=edge"><metaname="viewport"content="width=device-width, initial-scale=1.0"><title>Document</title><style>*{margin: 0;padding: 0;}html,body{width: 100%;height: 100%;overflow: hidden;}::-webkit-scrollbar{display: none;}#canvas{border: 1px solid black;}</style></head><body><canvasid="canvas"></canvas></body><script>var canvas = document.getElementById('canvas');let c=canvas.getContext('2d');var width=canvas.width = window.innerWidth;var height=canvas.height = window.innerHeight;var mouse={x:undefined,y:undefined}var colorArray=['red','blue','pink','orange','purple','green','yellow',]var circleArray=[]
window.addEventListener("mousemove",function(event){
mouse.x = event.x
mouse.y = event.y
})
window.addEventListener("resize",function(event){
width=canvas.width = window.innerWidth;
height=canvas.height = window.innerHeight;init();})functionCircle(x,y,dx,dy,r,maxRadius,minRadius){this.x=x;this.y=y;this.dx=dx;this.dy=dy;this.r=r;this.maxRadius=maxRadius
this.minRadius=minRadius
this.color=colorArray[Math.floor(Math.random()*colorArray.length)]this.draw=function(){
c.beginPath()
c.arc(this.x,this.y,this.r,Math.PI*2,false);
c.strokeStyle='blue';
c.stroke();
c.fillStyle=this.color
c.fill()}this.update=function(){if(this.x-this.r<0||this.x+this.r>width){this.dx=-1*this.dx
}if(this.y-this.r<0||this.y+this.r>height){this.dy=-1*this.dy
}this.x+=this.dx
this.y+=this.dy
if(mouse.x-this.x<50&& mouse.x-this.x>-50&& mouse.y-this.y<50&& mouse.y-this.y>-50){if(this.r<this.maxRadius){this.r+=1}}elseif(this.r>this.minRadius){this.r-=1}this.draw()}}functioninit(){for(var i=0;i<800;i++){var r=(Math.random()+0.5)*10+30;var maxRadius=(Math.random()+0.5)*10+20;var minRadius=(Math.random()+0.5)*4+1;var x=Math.random()*(width-2*r)+r;var y=Math.random()*(height-2*r)+r
var dx=(Math.random()-0.5)*2;var dy=(Math.random()-0.5)*2;
circleArray.push(newCircle(x,y,dx,dy,r,maxRadius,minRadius))}}functionanimate(){requestAnimationFrame(animate);
c.clearRect(0,0,width,height);for(var i=0;i<circleArray.length;i++){
circleArray[i].update()}}init()animate()</script></html>
本文转载自: https://blog.csdn.net/weixin_62650212/article/details/129643097
版权归原作者 编程启航 所有, 如有侵权,请联系我们删除。
版权归原作者 编程启航 所有, 如有侵权,请联系我们删除。