0


Minecraft 1.19.2 Forge模组开发 01.Idea开发环境配置

我们本次来进行Minecraft 1.19.2 模组开发环境配置教程的介绍。

1.首先我们需要下载模组开发包:

1.19.2Forge MDK下载官网

找到Mdk的按钮点击并下载即可。

在这里插入图片描述

你也可以通过百度网盘下载该Mdk,下载链接附文末。

2.下载后解压该开发包,并用Idea打开:

cr.png

之后等待系统自动构建环境:

cr1.png

出现Build Successful则说明项目成功构建了。

打开文件 -> 项目结构 -> 修改SDK版本为Java17 -> 应用

cr2.png

打开文件 -> 设置 -> 构建,执行,部署 -> 修改Gradle JVM

cr3.png

3.打开build.gradle文件,修改group字段和archivesBaseName字段:

plugins {
    id 'eclipse'
    id 'maven-publish'
    id 'net.minecraftforge.gradle' version '5.1.+'
}

version = '1.0'
//修改为com.名称.你的模组名称
group = 'com.joy187.re8joymod' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
//修改为你的模组名称,只允许小写
archivesBaseName = 're8joymod'

// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
    // The mappings can be changed at any time and must be in the following format.
    // Channel:   Version:
    // official   MCVersion             Official field/method names from Mojang mapping files
    // parchment  YYYY.MM.DD-MCVersion  Open community-sourced parameter names and javadocs layered on top of official
    //
    // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
    // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
    //
    // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
    // Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started
    //
    // Use non-default mappings at your own risk. They may not always work.
    // Simply re-run your setup task after changing the mappings to update your workspace.
    mappings channel: 'official', version: '1.19.2'

    // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.

    // Default run configurations.
    // These can be tweaked, removed, or duplicated as needed.
    runs {
        client {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/remove as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'REGISTRIES'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
            property 'forge.logging.console.level', 'debug'

            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
            property 'forge.enabledGameTestNamespaces', 're8joymod'

            mods {
                re8joymod {
                    source sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            property 'forge.enabledGameTestNamespaces', 're8joymod'

            mods {
                re8joymod {
                    source sourceSets.main
                }
            }
        }

        // This run config launches GameTestServer and runs all registered gametests, then exits.
        // By default, the server will crash when no gametests are provided.
        // The gametest system is also enabled by default for other run configs under the /test command.
        gameTestServer {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            property 'forge.enabledGameTestNamespaces', 're8joymod'

            mods {
                re8joymod {
                    source sourceSets.main
                }
            }
        }

        data {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
            args '--mod', 're8joymod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')

            mods {
                re8joymod {
                    source sourceSets.main
                }
            }
        }
    }
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
    // Put repositories for dependencies here
    // ForgeGradle automatically adds the Forge maven and Maven Central for you

    // If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
    // flatDir {
    //     dir 'libs'
    // }
}

dependencies {
    // Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
    // that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
    // The userdev artifact is a special name and will get all sorts of transformations applied to it.
    minecraft 'net.minecraftforge:forge:1.19.2-43.1.1'

    // Real mod deobf dependency examples - these get remapped to your current mappings
    // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
    // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
    // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency

    // Examples using mod jars from ./libs
    // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

    // For more info...
    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
    // http://www.gradle.org/docs/current/userguide/dependency_management.html
}

// Example for how to get properties into the manifest for reading at runtime.
jar {
    manifest {
        attributes([
                "Specification-Title"     : "re8joymod",
                "Specification-Vendor"    : "re8joymodsareus",
                "Specification-Version"   : "1", // We are version 1 of ourselves
                "Implementation-Title"    : project.name,
                "Implementation-Version"  : project.jar.archiveVersion,
                "Implementation-Vendor"   : "re8joymodsareus",
                "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }
}

// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')

publishing {
    publications {
        mavenJava(MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file://${project.projectDir}/mcmodsrepo"
        }
    }
}

tasks.withType(JavaCompile).configureEach {
    options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

按下ctrl键+r键将所有的examplemod替换为你的模组名称(这里以re8joymod为例):

cr4.jpg

之后按下重新构建按钮等待gradle重新构建:

cr5.png

4.将我们第三步中group字段在Java包中创建出来,并在里面新建一个

Main.java

文件作为项目主类,将MOD_ID改为你的模组名称:

111.jpg

Main.java
packagecom.joy187.re8joymod;importcom.mojang.logging.LogUtils;importnet.minecraft.world.level.block.Blocks;importnet.minecraftforge.common.MinecraftForge;importnet.minecraftforge.eventbus.api.IEventBus;importnet.minecraftforge.eventbus.api.SubscribeEvent;importnet.minecraftforge.fml.common.Mod;importnet.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;importnet.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;importnet.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;importnet.minecraftforge.registries.ForgeRegistries;importorg.slf4j.Logger;// The value here should match an entry in the META-INF/mods.toml file@Mod(Main.MOD_ID)publicclassMain{// Define mod id in a common place for everything to referencepublicstaticfinalStringMOD_ID="re8joymod";//修改为你的模组名称// Directly reference a slf4j loggerprivatestaticfinalLoggerLOGGER=LogUtils.getLogger();publicMain(){IEventBus modEventBus =FMLJavaModLoadingContext.get().getModEventBus();// Register the commonSetup method for modloading
        modEventBus.addListener(this::commonSetup);// Register ourselves for server and other game events we are interested inMinecraftForge.EVENT_BUS.register(this);}privatevoidcommonSetup(finalFMLCommonSetupEvent event){// Some common setup codeLOGGER.info("HELLO FROM COMMON SETUP");LOGGER.info("DIRT BLOCK >> {}",ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));}// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @[email protected](modid =MOD_ID, bus =Mod.EventBusSubscriber.Bus.MOD)publicstaticclassClientModEvents{@SubscribeEventpublicstaticvoidonClientSetup(FMLClientSetupEvent event){}}}

5.找到resources包中的META-INFO中的mods.toml文件,对modid进行修改:

mods.toml
# This is an example mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here:  https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the forge version
loaderVersion="[43,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="MIT License"
# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
# The modid of the mod
modId="re8joymod" #mandatory 你Main中的MOD_ID名称
# The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
# ${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
# see the associated build.gradle script for how to populate this completely automatically during a build
version="${file.jarVersion}" #mandatory
 # A display name for the mod
displayName="Resident Evil 8 joymod" #mandatory 你正式的模组名称
# A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
# A URL for the "homepage" for this mod, displayed in the mod UI
#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
# A file name (in the root of the mod JAR) containing a logo for display
logoFile="examplemod.png" #optional
# A text field displayed in the mod UI
credits="Thanks for this example mod goes to Java" #optional
# A text field displayed in the mod UI
authors="joy187" #optional 作者的名称
# Display Test controls the display for your mod in the server connection screen
# MATCH_VERSION means that your mod will cause a red X if the versions on client and server differ. This is the default behaviour and should be what you choose if you have server and client elements to your mod.
# IGNORE_SERVER_VERSION means that your mod will not cause a red X if it's present on the server but not on the client. This is what you should use if you're a server only mod.
# IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component.
# NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value.
# IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself.
#displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional)

# The description text for the mod (multi line!) (#mandatory)
description='''
Have an adventure in the Resident Evil 8 world!
'''
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.re8joymod]] #optional 改为你的modid
    # the modid of the dependency
    modId="forge" #mandatory
    # Does this dependency have to exist - if not, ordering below must be specified
    mandatory=true #mandatory
    # The version range of the dependency
    versionRange="[43,)" #mandatory
    # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
    ordering="NONE"
    # Side this dependency is applied on - BOTH, CLIENT or SERVER
    side="BOTH"
# Here's another dependency
[[dependencies.re8joymod]] #optional 改为你的modid
    modId="minecraft"
    mandatory=true
# This version range declares a minimum of the current minecraft version up to but not including the next major version
    versionRange="[1.19.2,1.20)"
    ordering="NONE"
    side="BOTH"

5.找到Gradle选项并点击genlntellijRuns等待其构建

cr6.jpg

构建成功之后点击下方的runClient启动客户端:

cr7.jpg
cr8.jpg

Nice!

1.19.2Forge下载百度网盘,密码:y2nq

标签: intellij-idea java jvm

本文转载自: https://blog.csdn.net/Jay_fearless/article/details/127457317
版权归原作者 Jay_fearless 所有, 如有侵权,请联系我们删除。

“Minecraft 1.19.2 Forge模组开发 01.Idea开发环境配置”的评论:

还没有评论